Ravenfield

Ravenfield

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[WW2 Collection] M1A1 Carbine remake
   
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Content Type: Weapons
File Size
Posted
Updated
10.317 MB
Jun 6, 2020 @ 6:43am
Aug 13, 2020 @ 10:47am
4 Change Notes ( view )

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[WW2 Collection] M1A1 Carbine remake

In 2 collections by Mellamomellamo
Mellamo's mods
311 items
WW2 Collection project
216 items
Description
We've been training for years

Wanna join our server? -> https://discord.gg/KNVg6Nj
Full WW2 Collection -> https://steamcommunity.com/sharedfiles/filedetails/?id=1418651185

"And thank god it isnt my server"-David
"Crippled Ha-Gos :pensive:"-Hans
"Ok yeah sorry David"-Eshay


The M1A1 Carbine was a paratrooper version of the M1 Carbine,with a side folding wire stock.You've been waiting for this remake for ages,so here you go


STATS:

-Damage->40 (3 shots to the body)
-Loadded ammo->15


CREDITS:
-Model->Jay
-Sounds->Erazer,Jay and Galahad
-Textures->Martino
-Thumbnail and UI icons->Erazer
117 Comments
bladezof_freedom Jun 27 @ 7:58am 
awwww the m4a1 little bro :3
rrrrtttt359 Apr 23 @ 11:01am 
AIRBONE! hurh!!!!!!!!!!!!!!!
Mellamomellamo  [author] Mar 7 @ 2:26am 
np
Sprinic Mar 6 @ 9:04pm 
Game changing. Thank you for this gem
marshalsman91 Dec 11, 2024 @ 5:41pm 
mover and shaker you wrote so much!
Mellamomellamo  [author] Nov 28, 2024 @ 12:15pm 
aint readin allat. I'm happy for you or sorry for your loss.
Mover and Shaker Nov 28, 2024 @ 9:38am 
Since this is one of the best series of modules I've used in years, I hope it gets better.
Mover and Shaker Nov 28, 2024 @ 9:38am 
Furthermore, I would like to discuss the issue of fire rates for robots using semi-automatic and bolt-action rifles in the game. Currently, there is not a significant difference in fire rate between robots using bolt-action rifles and those using semi-automatic rifles. This further distorts the balance, making semi-automatic rifles and the M1 Carbine seem overly weak.

For bolt-action rifles, I suggest a damage range of 101-105, which can be adjusted according to the specific firearm, such as faster-firing Lee-Enfields versus more powerful Mosin-Nagants.

Since this is one of the best series of modules I've used in years, I hope it gets better.

Thank you for your patience in reading this.I do hope you will refer to or discuss my suggestions.
Mover and Shaker Nov 28, 2024 @ 9:36am 
Raise the damage of semi-automatic rifles to 80 or more, allowing players to knock down robots with one shot to the chest, but not instantly kill, to maintain effectiveness at a distance.
These adjustments would help balance the game while still respecting historical accuracy. In addition, it reduces the frustration of players who can't beat a bolt-action rifle with a semi-automatic rifle.Nor would an army with more advanced weaponry be able to defeat a bolt-action rifle army.
Mover and Shaker Nov 28, 2024 @ 9:36am 
Considering the absence of body armor during the WWII era, the damage values from that period should be re-evaluated. It is confusing that in the game, SMGs deal more damage than the M1 Carbine, especially when you mentioned that the M1 Carbine’s damage is comparable to that of assault rifles or SMGs.

To address this issue, I propose the following adjustments:

Increase the damage of the M1 Carbine to ensure that two shots to the chest are fatal within 200 meters (or any distance you deem appropriate), and three shots are fatal at a distance. Shots at close range should not cause players or robots to be knocked down, similar to the current effect of semi-automatic rifles.