Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For bolt-action rifles, I suggest a damage range of 101-105, which can be adjusted according to the specific firearm, such as faster-firing Lee-Enfields versus more powerful Mosin-Nagants.
Since this is one of the best series of modules I've used in years, I hope it gets better.
Thank you for your patience in reading this.I do hope you will refer to or discuss my suggestions.
These adjustments would help balance the game while still respecting historical accuracy. In addition, it reduces the frustration of players who can't beat a bolt-action rifle with a semi-automatic rifle.Nor would an army with more advanced weaponry be able to defeat a bolt-action rifle army.
To address this issue, I propose the following adjustments:
Increase the damage of the M1 Carbine to ensure that two shots to the chest are fatal within 200 meters (or any distance you deem appropriate), and three shots are fatal at a distance. Shots at close range should not cause players or robots to be knocked down, similar to the current effect of semi-automatic rifles.