Stellaris

Stellaris

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Kingmaker 2.7
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May 25, 2020 @ 3:25am
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Kingmaker 2.7

Description
Have you ever noticed that the "create vassal" button seems to create a state with no real connection to your government nor its ethos? Have you ever wanted greater control over your vassals for role playing reasons?

This mod creates a planetary decision that allows you to mark a planet for release as a vassal. You can mark any planet, except your capital, and you can release them one at a time or more than one at once.

The vassal will be led by a member of your main species, if you so choose, or if you choose it to be led by a xeno, it will be lead by a random species that lives on the planet you have chosen. If anyone knows how to give the player a choice in exactly which species leads, I would appreciate the help with the code. There is now an option to make a tributary as well.

The vassal should match your authority and ethos.

There are two edicts as well, these will allow you to choose your vassal's government and ethics, it applies to all of your vassals though, because I could not find a way to target certain ones, still better than before. Also, only base game things apply.

It only gets the planets you give to it, any other systems you want to give, you should gift to that vassal through diplomacy. You should be able to offer a system, for no charge through the trade options, and they will accept it as a gift.

Also, I have been told that the vassals lag behind you in technology. There is now an edict that should give all of your vassals your tech and keep them strong and helpful. Now be careful with this decision, because it will bring every one of your vassals up to your tech level. I could not find a better way.

This mod was made to combat the fact that Paradox now only allows sectors to be released as vassals, without letting you control the systems that go with the planet exactly and down to the last system.

I put it together kind of quickly, if there are problems I will try to address them when I get the time. Thank you for your understanding.
Popular Discussions View All (1)
2
Aug 2, 2020 @ 3:24pm
Bug Report
TurtleShroom
10 Comments
Gbrille Jul 20, 2022 @ 9:39pm 
So... i guess the new DLC (Overlord) killed this mod?
Emperor Scorpio  [author] Aug 28, 2020 @ 7:29am 
Hey FirePrince, thank you for liking the mod enough to update it and add features. Great job. I did not get a message from you asking for anything though, as far as I know, but do not worry, I do not mind at all since you gave credit. Thank you.
FirePrince Aug 27, 2020 @ 4:45pm 
I updated and included all features in this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2211461998
Emperor Scorpio  [author] Jun 17, 2020 @ 6:07pm 
@MrFunEGUY Are you using the mods together? I do not know if they conflict or not. Thank you for using the mod though. I am glad people like it.
MrFunEGUY Jun 17, 2020 @ 6:02pm 
This mod is honestly great, and works nice with my viable feudalism mod. For some reason however, my vassal government types are not changing. Ethics and research seem to work fine, however.
jtexasboyz May 30, 2020 @ 3:38pm 
Thanks I missed this mod the most.
TurtleShroom May 25, 2020 @ 12:46pm 
I have used this Mod for years. I never thought I would see an update that fixes the transferring of Technology!
Emperor Scorpio  [author] May 25, 2020 @ 11:02am 
@Smithy Thank You, I will have to take a look.
Smithy May 25, 2020 @ 8:14am 
If you are looking for a way of selecting species on a planet, take a look at the resettle.02 and resettle.03 events in my mod
Resetlement Tool . The event displays 10 planets as options that the player owns when triggered. It could be modified to work with species (and countries too) instead of planets.
Spider May 25, 2020 @ 7:10am 
Finally, it's back! Thank you so much, I loved the original Kingmaker.