XCOM: Chimera Squad

XCOM: Chimera Squad

352 ratings
Cost-Based Ability Colors
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Tags: UI, QoL
File Size
Posted
Updated
158.963 KB
May 24, 2020 @ 8:50am
May 24, 2020 @ 5:42pm
6 Change Notes ( view )

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Cost-Based Ability Colors

Description
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-error. With this mod, free-action abilities are colored green, single-action abilities are colored blue, and turn-ending abilities are colored yellow; these ability colors are updated dynamically, so that, for instance, blue abilities turn yellow when you only have one action point left, and things like Reflex Grip and Blueblood's Desperado perk are reflected accurately whenever they apply. The colors of each category can also be changed in the INI file if you'd prefer them all to be shades of magenta or something.

This is an update of shiremct's XCOM 2: War of the Chosen version of this mod, which was itself an update of infectedmmm's original XCOM 2 mod; updating it to Chimera Squad necessitated a handful of changes and additions, but most of the credit definitely goes to them for coming up with this and writing most of the code for it.

Compatibility:
+ Should work automatically with characters and abilities that are added or altered by mods; if it doesn't, or if you see some other issue, let me know and I'll see what I can do.
− Overrides UITacticalHUD_Ability and so is probably incompatible with anything else that modifies how ability icons are displayed. I haven't tested it with Bigger Buttons, but I'll give it a shot and see what can be done to make them play nice or to include that functionality as a config option here.

Customizability:
All colors are modifiable in the ini file, normally located at
steamapps\workshop\content\882100\2107641930\Config\XComCS_CostBasedAbilityColors.ini
The ini file also includes several options for changing (or not changing) the color of icon symbols in addition to the borders around them, a bunch of modder compatibility tools that shouldn't be needed in most cases, and a new option to toggle between the icon appearance shown above (colored borders with black backgrounds) and the Chimera Squad's new normal icon style (black icons on solid-color squares).

Known Issues:
A handful of abilities in Chimera Squad display the game's HUD in a slightly different configuration when you're targeting them, and I haven't finished altering this mod's basic display function to shift the positions of ability icons accordingly, so during those occasional instances the ability icon bar may partially overlap the targeting icons, which may look a bit wonky, but still much less wonky than the really stupid HUD screwups that happen in Chimera Squad normally if you ever turn on the enemy target preview option. I should have that sorted out in the next day or two.

Let me know if you run into any other issues, or if you ever see this mod display the wrong color for a skill, and I'll take care of it ASAP!
31 Comments
zin Apr 1, 2023 @ 6:13am 
Damn, this is such a fucking great mod, but I can’t install it if it crashes. Wish someone would release a fixed version of this mod. If only the modding scene were as popular as WotC’s.
Obsidyan Oct 6, 2022 @ 5:11am 
Just a little more thing about my previous comment : there is no crash at the BEGINNING of the campaign. The more and more advanced I go in the campaign, the more crashes I see. Actually, crashes begins at the end of the second faction. Not frequent. Crashes are happening like every 2-3 TURNS when I'm in the middle/end of the 3rd faction. Mandatory to disable the mod to finish the game.
Obsidyan Oct 6, 2022 @ 4:40am 
I know that this won't be updated, but just so you know : this mod causes random crashes. Using it for more than one year now, and everytime the game crashes, I shut this mod down just to finish the mission, then reactivate it.
Crashes comes randomly : sometimes after a shot, sometimes just before a turn, sometimes right after infiltration mode, and sometimes when I press escape to save.
100% after months of using this mod that this is the one causing the crashes.
Iuri Diniz Sep 28, 2022 @ 7:33pm 
Despite pointed by last commenter, this mod does not crash with me (I just use it plus more 2 mods, no mode is a overhaul)
I Have Coffee Poops Sep 8, 2022 @ 5:17pm 
Mod causes my game to crash, just a heads up. Only have a few mods installed, and nothing that would conflict. Disabled this mod only and game doesn't crash anymore.
ImLegend May 22, 2022 @ 6:00am 
Hello, how do I get this mod to work?
ADVENT Avenger Nov 14, 2020 @ 9:49pm 
I would also kindly request if you could increase the bar size, this is outside my technical expertise. When the bar splits in 2 that's when the problems start, I would enjoy a bar that's 20 icons long to fix most issues with new abilities.
ADVENT Avenger Nov 7, 2020 @ 11:32pm 
Desperado makes Blueblood's pistol shot not color correctly. Use:

+AbilityCostColorOverrides=(AbilityName=PistolStandardShot, ModifyingAbilityName=Desperado, OverrideColor=44c6f7, bIsFreeAction=false, bIsTurnEnding=false, bNotTurnEnding=true)

Unfortunately I dont see how i can make it yellow again once you fire on the first shot because the 2nd one will end the turn.
Arock Oct 23, 2020 @ 12:39pm 
Love this mod, thank you! Now if only there was a way to highlight the currenttly selected ability
IshmaelNemo Oct 10, 2020 @ 8:34pm 
One of my biggest issues with the game fixed. Very good mod.