XCOM: Chimera Squad

XCOM: Chimera Squad

Ocen: 153
Zephyr & Axiom Melee Buffs
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Tagi: Gameplay, buffs
Rozmiar pliku
Zamieszczono
Zaktualizowano
258.579 KB
27 kwietnia 2020 o 22:01
29 kwietnia 2020 o 17:06
Listy zmian: 3 ( zobacz )

Zasubskrybuj, aby pobrać
Zephyr & Axiom Melee Buffs

W 1 kolekcji stworzonej przez RealityMachina
RealityMachina's Chimera Squad Mods
Przedmioty: 21
Opis
Buffs aspects of Zephyr's and Axiom's melee abilities.

Axiom
Smash now does +1 damage, and then +2 damage as the equipped armor upgrades.

Smash's effects on its target are now:

Always disorients, even if it's a miss.
May stun, and is now a bit more likely to proc.
May panic, and occupies the difficulty space stun used to exist in.
May knockout, remains the same in terms of difficulty to succeed.

Does not conflict with Fear Factor, which applies the chance of panic to the enemies around the smash target.

Zephyr
Zephyr's melee attacks do +1 damage, then still +1 damage as the equipped armor upgrades. (+1 at enhanced and still +1 at mastercraft)

Fearless Advance now also prevents a targeted Aggressive enemy from acting.

Damage bonus changes depending on armour, it does not stack. (So Zephyr gets a total of +1 with mastercraft armour, not +2)

Values of the damage buffs for either character can be altered in the mod's XComGameData.ini
Popularne dyskusje Zobacz wszystkie (1)
0
13 grudnia 2021 o 2:12
KOREAN Localization
Brain_is_Back
Komentarzy: 73
Layth36 9 stycznia 2023 o 13:01 
Is this compatible with More Accurate Smash ?
Thumper 5 stycznia 2021 o 17:33 
can you provide the file location so we can change it our selves.
Thumper 13 listopada 2020 o 19:52 
axiom just wont go berserk.
Lûte the Goblin 25 września 2020 o 8:27 
@OedonWrither I think so.
Mandragore 5 sierpnia 2020 o 21:24 
So if I get this right, Zephyr gets +1 baseline damage, then no other upgrade whatsoever?
Subtactrics 27 maja 2020 o 3:01 
great mod, makes Axiom worth taking and Zephyr's close quarters skill viable
FreeFormSage 26 maja 2020 o 19:53 
Damage bonus changes depending on armor, it does not stack. So Zephyr gets a TOTAL of +1 with mastercraft armor.

...but why. Mastercraft armor is the /second/ armor upgrade. Even without stacking that's a +2. it would be +3 WITH stacking. Why a +1 only TOTAL after /2/ upgrades?
Ralanost 10 maja 2020 o 4:45 
I would love it if you could make Axiom melee only. Swap his shotgun for a glove and increase the accuracy on his Smash. He could be a more tank melee as opposed to Zephyr's mobile/dex melee.
Mook 7 maja 2020 o 15:56 
I have fear factor on Axiom and it seems too overpowered since every time I hit someone I get 1-2 panicked.
Archana 6 maja 2020 o 17:26 
This mod make game crash after Zephyr action...plz fix it