Arma 3
262 ratings
MGSV Fatigues (V3)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
463.971 MB
Apr 21, 2020 @ 9:34am
May 17, 2020 @ 6:10pm
3 Change Notes ( view )

Subscribe to download
MGSV Fatigues (V3)

Description
Commissioned Addon for ArmA 3 featuring the likeliness of MGS:V TPP Sneaking Fatigues, Vest and Scarves.

-Fatigues - Lizard, Urban Tiger, Ocelot Black, "Citrullus", DDPM, DPM, "Desert Fox" , Desert Tiger, German Flecktarn, Lenti, Horsky, Olive Drab, Multicam, Rhodesian Brushstroke, Steel Khaki, Green Tiger, Japanese Type 3 Fleck, "Wetwork" , and Woodland
-Fatigues come in both Rolled and Unrolled sleeves variants of each camo/color.
-Scarves and Vests - Black, Tan, Green (and an Ocelot Red Scarf).

UPDATE V3 : "Old MSF" Motherbase Vests. These vests are combat-focused, meant for guards and troops, as opposed to stealthy Snakes. As such, they will have increased load capacity and armor values, while also being heavier. (Pictures of MSF Vests not currently shown)

Note : Any weapons or Headgear shown are not part of the mod. The Cigs and Eyepatches are a different mod made by this mod creator.

All Fatigues, Vests and Scarves are product made by the amazing "Facel" , and are purchased by Wulfe C. Matrax.
64 Comments
Kars Nov 21 @ 3:15pm 
IS THE MEMORY GONE? ARE YOU FEELING NUMB?
Mini Waz Dec 7, 2024 @ 11:27am 
Sent a request to Facel for a possible commission.

Would to be possible to make an addon featuring the Full Helm (Knight Helmet) from DayZ into Arma 3?

Thank you
bacalhau Apr 14, 2023 @ 4:16pm 
kept you waiting huh
War Daddy Apr 9, 2023 @ 7:39pm 
would love a Sam Fisher set
Dasssanie Apr 14, 2022 @ 7:28am 
meh
ruseruse21 Feb 14, 2021 @ 11:47am 
should make some missions or faction
Wulfe  [author] Nov 23, 2020 @ 8:48pm 
Anytime!
Deadlypanda920 Nov 23, 2020 @ 3:56pm 
Thanks appreciate the help
Wulfe  [author] Nov 23, 2020 @ 3:49pm 
Oooh okay, so you're trying to put it on in the Editor on either an AI Unit or Player Unit? If so, thats going to disappear regardless, unless:
- When a player uses it, the game will always spawn the player with what their ArmA 3 Profile has equipt (shades, a mask, whatever, but you yourself can select the scarf and spawn with it that way)
- For AI Units, especially if you're using something like ALiVE or CFP, you may need a client-sided Editor/Zeus enhancer (I use 3den Enhanced) to Disable randomization in said units Attributes (double click the unit, scroll around until you see it)

Sorry for the confusion, hope it helps! I've been playing ArmA and Zeusing and Mission Making for years now, doing it for the unit I founded, the CLEMC.
Deadlypanda920 Nov 23, 2020 @ 12:32pm 
No it, it just disappears, for instance when in the editor, I will equip the scarf to a rifleman for example, and if I start the map, it disappears off the model, doesn't matter if I'm playing that specific unit or simply spectating