Wildermyth

Wildermyth

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Smoker Mods
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Description
Expands Wildermyth :)
Items (25)
Expanded Items: Armors
Created by Smoker
Adds 5 different armors per class, 3 tiers per armor. Collaborators are welcomed If someone wants to help creating a piece of armor that we could use in a tier to make it more visually different from others would be very welcome :) Mystic Armors Elementald...
Expanded Items: Off-hands
Created by Smoker
Adds 12 new offhands and modify others. Collaborators - Robur Velvetclaw: Grammar corrections. https://steamcommunity.com/id/rerumstabonicum Thx a lot for your help improving the mod. New Offhands Lantern As a swift action can be used to dazzle an adjacent...
Expanded Items: Weapons
Created by Smoker
Adds 4 new weapons all tiers and balances weapon options. VANILLA GAME WARRIOR Optimal Weapons Swords, Axes, Maces and Spears.8 weapons HUNTER Optimal Weapons Daggers, Rapiers, Bows and Handcrossbows.4 weapons MYSTIC Optimal Weapons Wands and Staffs.2 weap...
Expanded Items: Dualwield
Created by Smoker
Adds 5 dualwield weapons, 3 tiers per weapon. Dual wield off-hands Daggers, Swords, Axes and Hand-crossbows have dualwield versions in off-hands section. Books have been added. Weapon modifications All weapons have damage reduced by 1 and bonus reduced by ...
Expanded Items: Spirits
Created by Smoker
Adds Spirits to armors, shields and dualwield weapons. 75 armors per class, 75 dualwield weapons and 15 shields. Each item has his own image. Only tinted parts are colored so you can use the colors you like. Categories They all can be crafted and are class...
Expanded Items: Artifacts
Created by Smoker
Converts all unique weapons to artifacts with all tiers and images. Changes vanilla artifacts to be more unique and interesting while keeping balance. New weapons All unique weapons like the claymore or the Starbreaker are artifacts now with images and tie...
Expanded Items: Helms
Created by Smoker
Adds 16 helms as augments. Don Thy Helmet Needed All credits to PaulyD, PaulImposteur on Discord, for his impressive draws of ancient and medieval helms, thanks a lot man! Toggle Helm Visibility You can toggle the image on/off in overland map. Helms are no...
Expanded Humans: Races (BETA)
Created by Smoker
Adds 5 new races to the game. Each has it's own passives or skill (wich help enemy NPCs), read them in the Character Sheet in aspects (i will add better images and skill list when i have a moment, it's some work and I need a break for some days). ATTENTION...
Expanded Humans: Traits
Created by Smoker
Adds physical traits to new characters. Recommended to customize the appearance of the characters accordingly. Physical Atributes 10 opposite attributes (counting "normal" 15) and a character can have from none to 5 attributes, this makes 243 diferent poss...
Expanded Humans: Themes
Created by Smoker
Adds pets and all parts to each Theme. Artist and collaborators - ChestnutPie: Draw the Frog pet and Bear pet. - Sin: Draw the Fire Bat pet. A thousand thanks to them for the great work. Collaborators are welcomed If someone wants to help creating a Theme,...
Expanded Humans: Skills
Created by Smoker
Adds 11 skills balancing pools to 16 skills each. 3 common, 1 warrior, 4 hunter and 3 mystic. Common Divine Athlete (Active) Once per battle as a Swift Action converts Physical Damage to Potency and all attacks do Potency +1 as Magic damage (1 turn duratio...
Expanded Utility: Offhands
Created by Smoker
Off-hands items don't take a hand slot. Off-hands converted to Augments Belt, Scarf, Straf and Strap augments have offhands incorporated, like throwing axes or a medicinal drink, but lose their bonus. All have images and the item disapear (for the combat) ...
Expanded Utility: Inventory
Created by Smoker
Allows to interchange items in overland. Weapons and armors cost Legacy Points to interchange. You need to change an item for another, a character won't accept giving items for free. Characters must be in the same map tile. Unique story items can not be in...
Expanded Utility: Themes
Created by Smoker
Transformed arms can grab items. Transformed arms can grab items All transformed arms with hands can grab weapons and off-hands. Themes with arm-weapons are excluded. Images not modified, don't use it if you like visual perfection Visuals not modified, wea...
Expanded Utility: Experience
Created by Smoker
Choose your stats increase when leveling. Create the character you want Instead of gaining a predetermined stats by class every level, you choose the stats to increase. After gaining a new level of experience, in overland select the character, you will be ...
Expanded Overland: Jobs
Created by Smoker
Adds 19 overland jobs, one for every site in the game. They have a low chance to trigger monthly depending on the contacts of your characters, more contacts more chances. Every class has his sites contacts. Contacts represents acquaintances, distant family...
Expanded Overland: Warehouse
Created by Smoker
Buy Augments at the warehouse. Warehouse You can buy cloacks, belts, scarfs, straps, sashes, pauldrons, rings and helms (if you use the mod "Expanded Items: Helms"). Specially useful with Expanded Utility: Offhands. Needs Other Mod Don't forget to subscrib...
Expanded Overland: Stables
Created by Smoker
Adds 9 mounts to the game and a stables to buy them. Stables Buy mounts at the stables using 1 resource of each minimum (buying skills won't show unless requirements are meet, you need to select a hero inside the stables). The stables have a low chance to ...
Expanded Combat: Random
Created by Smoker
Adds a new realistic mechanic: Random 1d3 damage (weapons). All weapons do 1d3 random damage (weapon damage -2 +1d3)....
Expanded Combat: Morale
Created by Smoker
Adds a new realistic mechanic: Morale. Tooltips, animations and text added in game for heroes and monsters. Morale, Tenacity and Charisma Tenacity and Charisma are attributes to keep in mind now. Panic When Health is reduced in half, or any damage taken af...
Expanded Combat: Wounds
Created by Smoker
Adds a new realistic mechanic: Wounds Damage calculations, tooltips and text are showed accordingly. Wounds Reduces damage done by 1 when wounded and 1 for every 4 health lost (max:3). Monsters All monsters have damage increased by 1 to balance as the play...
Expanded Combat: Defenses
Created by Smoker
Adds a new realistic mechanic: Separated Defenses. The atributes Block and Dodge are SEPARATED (vanilla it's just a sum) and replaced by Melee Defense and Ranged Defense. Ex: Swords block don't help againts arrows anymore. Monsters Monsters have different ...
Expanded Visuals: Scenery
Created by Smoker
Adds color saturation and shadows to terrain and scenery. All scenery all campaigns. Know that you can activate/deactivate a mod middle game using devMode and Options menu in the campaign you are playing if you don't like it for some reason. Don't be afrai...
Expanded Visuals: Monsters
Created by Smoker
Adds color saturation and shadows to monsters and animals. Includes all campaigns. Know that you can activate/deactivate a mod middle game using devMode and Options menu in the campaign you are playing if you don't like it for some reason. Don't be afraid ...
Expanded Visuals: Blood
Created by Smoker
Adds blood splash visuals to the game, each race his own blood color. When damage is done, not blocked or dodged, the dynamic visuals are triggered. ---------------------------------------------------------------------------------------------------- Known ...
Popular Discussions View All (6)
7
1
Jul 20, 2021 @ 4:06am
Doesn't this set make the game much easier overall?
Deso
1
Mar 2, 2022 @ 9:04am
Ideas for you
TanjBear
0
Dec 5, 2022 @ 5:47pm
Is there a version that these are meant for?
Revengance