Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ive messed around alot with this mods but i still havent been able to figure out how to make a custom trait of my own without editing an existing one and thus taking its place
Hi Smoker, thanks for the mod.
Just wanted to check whether I actually need all 3 Base/Fat/Thin.json files? I made a script that generates all 243 instances in one file so would it work if everything is just in one humanBase.json? Also I noticed that it's humanBase.001 and everything else is humanBaseTown.XXX, is there any reason for this?
@Sparky: Try to remove it and download again.
@Fei: You can add traits manually with dev mode when you are inside a campaign, I don't know if you can remove dev mode middle campaign thou.. (as long as you don't care of the extra info ev should be fine)
Cheers