Transport Fever 2

Transport Fever 2

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Marias Pass
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Scenario: Temperate, USA
Map/Savegame: Map
File Size
Posted
Updated
186.956 MB
Apr 9, 2020 @ 10:10am
Jul 18, 2020 @ 10:14am
8 Change Notes ( view )

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Marias Pass

Description
Description Here
Welcome to the Super Highway of the North!

Although Marias Pass is among the lowest railroad crossings of the Continental Divide in the United States at 5,213 feet, nothing is small about BNSF Railway’s route through northwest Montana. Built by James J. Hill’s Great Northern Railway in the 1890s, the line across Marias Pass remains a critical transcontinental route to the Pacific Northwest as well as a spectacular place to enjoy mountain railroading. This super rail highway, owned today by BNSF, is a vital artery for the movement of freight and passengers passing through the Rocky Mountains. Though its mainline is primarily single track, it utilizes numerous sidings and amazing feats of engineering to make this passage possible.

Map Features and Challenges
  • Highly detailed real-world topography (1/3 arc second detail)
  • Mainline Connection Game Play™
  • Real world proportional freight types and directional demands, placement and naming of local industries, and road placements
  • Ballast out cropping and small roads/tunnels marking where the line travels, tunnels, and crosses areas at various points
  • Operate the Amtrak Empire Builder serving cities along the line
  • Serve the region's local industries and subdivisions via imported region freight and ship finished products down line
  • Conquer terrain and engineering challenges

Mainline Connection Game Play™
This is a new style of map gameplay I have developed that primarily focuses on the transportation of items from Point A to Point B vs. the standard TF logistics of connecting and completing all of the building steps and processes. Locations on each side of the line's exit of the map are called "Portals". Portals reflect real world freight types and proportional good demand in their various directions of travel.

Portal Import/Export Examples:
Intermodal traffic heading east is roughly double the number of west bound goods on the Marias Pass.
Crude oil from the Dakota oil fields travels west to coastal refineries and returns eastbound in smaller amounts as fuel.

To use the portals, simply connect a freight station to the road that runs through them. All generated goods will be sent straight to the depot! Remember that industries will not begin producing goods until there is a destination demand and an appropriate form of transportation (tankers for fuel, box trucks for goods, etc.) to that destination.

Local industries and cities use: Goods, Machines, Building Materials, Wood, Iron Ore, Food, Fuel, and Coal

Important Game Play Notes
  1. Building the pass - A few attempts have found it cost roughly 8-9 Million dollars to complete the Marias Pass line
  2. Funding construction - I recommend building the line then using the Alt+M command in the setting's debug mode to restore funds to desired starting amount. Helpful if you wish to operate the line at the start of a new game instead of building funds first then building
  3. Starting date - I set it as 1890 which was Marias Pass' construction start year. You can change the starting year by playing in sandbox mode to access today's machines and rolling stock
  4. Road connection - The pass' U.S. Highway 2 is complete and is handy for those that wish to use roads to transverse the pass via road
  5. Revenue - The longer the distance freight is moved, the more money is earned. Roughly 1 unit of freight moved the full length of the map (either direction) equals $208,333. A 120 unit train will make roughly 25 Million from a one-way trip!
  6. Realists - I recommend pausing the game immediately upon load up and placing all tracks, depots, and yards before towns naturally expand over time. Use Google Earth and Google Maps Terrain view to help with exact track placement

Note From the Author
I hope everyone enjoys this map, I spent over 80 hours developing, building, terrain forming, and hand painting textures, and placing vegetation/rocks. This wouldn't be possible without Google Earth, my girlfriend's patience with my love for this game, and most importantly (you!) the community. I'm a sucker for realism which is why my maps focus so much on them. Expect more maps with this similar style of play to come out in the future. Move that metal and make money!

Favoriting and rating my map is my pay!

Handy Links Related to the Map
https://www.therailroadcollection.com/railfan-guide/bnsfs-maris-pass-and-glacier-park-railfan-guide-guest-post-by-frog-rail-tours/
106 Comments
wabbithunta Dec 4, 2024 @ 7:19am 
Click on the product you want to amend (machinery listed as food) then click configure on it and change the cargo to Food and adjust the relevant quantities.. inbound or outbound whatever you want it to be and alter the product level to the what suits you, along with any other details. Play around with it until you find the amount you're happy with.
The maximum output I've found is 1600 or with overdrive 16000. Never heard of 2400 as an output amount. There's 240 as an output number, but you can't make that amount show as 2400, even with overdrive.
Wilhelm924 Dec 3, 2024 @ 1:19pm 
@wabbithunta,
Some quantities can't be replicated accurately, 2400 units is impossible so it seems...
wabbithunta Dec 3, 2024 @ 3:04am 
Sterben. you can amend it, click on it and change it to the correct amount and type, or even whatever you want it to be, or even add more of what you want to use, materials and import-export levels
Wilhelm924 Dec 2, 2024 @ 3:56pm 
Is it normal for an export point to display the wrong item?
For example; The East point Machinery Export point is in config a Food Point, with an abnormal level...
DiegoIzquierda Nov 21, 2024 @ 8:01am 
Thanks! I live in Kalispell, and this map is both accurate and incredibly detailed. Super fun.
Captain_H  [author] Nov 6, 2024 @ 9:59am 
Great shots Killjoy! A winter mod on this map would be awesome.

@CarolinaSeeker94
Not possible unfortunately given how the game has one "sea level" for all water. This means water only exists at one elevation and any ground below that point is water and any above is ground... given the elevation changes of the stream through the mountains its just not possible.

Would be cool in future versions of this game if there was the ability to add water at various elevations, but this the way they built the game unfortunately for TF1 and TF2.
killjoy Oct 8, 2024 @ 2:52pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3345333954

Threw in some winter and autumn textures for the map.