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The maximum output I've found is 1600 or with overdrive 16000. Never heard of 2400 as an output amount. There's 240 as an output number, but you can't make that amount show as 2400, even with overdrive.
Some quantities can't be replicated accurately, 2400 units is impossible so it seems...
For example; The East point Machinery Export point is in config a Food Point, with an abnormal level...
I actually went and made a winter version, and replaced most of the trees with spackys pines
https://steamuserimages-a.akamaihd.net/ugc/2457368030833129324/D31C957C497100966FC93F73E591DEBF8580F4E3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
@CarolinaSeeker94
Not possible unfortunately given how the game has one "sea level" for all water. This means water only exists at one elevation and any ground below that point is water and any above is ground... given the elevation changes of the stream through the mountains its just not possible.
Would be cool in future versions of this game if there was the ability to add water at various elevations, but this the way they built the game unfortunately for TF1 and TF2.
Threw in some winter and autumn textures for the map.
To do that he'd need to redo the complete map to get water to be available across the map.
There are water textures you can use, available on the workshop, that don't look like the base game water texture.
You'll also need to level, smooth out, and widen some areas as the height differences will have an effect as well on rivers etc, due to the brush sizes, and types.
I've done this, a few years ago. but be aware the game will add buildings over rivers etc and make your water disappear unless you add no build/construction mods to the game and put them in place to preserve water, lakes, rivers etc
Just the way it is sadly and to be fair water has zero play in how good are transported in this part of the world.
Psst very well made map
Thanks! found it now
The map location depends on what version of the map you're using.
If you're using the map with a rail connection, from one side of the map to the other, (Whitefish to Browning) then it's listed under "Load Game".
However if you're using the map without any rail connection then it's listed under "Free Game"
The rest is pretty much flawless. The map is stunning and very well made. Incredible job @Captainhawes.
https://terrain.party/
Can you explain why you say this? Considering that this map is one of the top maps on TF2.
It's listed among the top maps of TF2
Most Popular
Most Subscribed
If it is possible, what's the most efficient way? I've tried freight from the portal to Whitefish, expanding to Columbia Falls, I've tried Browning heading west, I've tried grain from the Kalispell farms, all end in bankruptcy!
Once played it with the "original" route, and now experimenting with different routes through the rockys.
I love this map! Thank you very much for creating it.
Just load and play the map, with the listed mods, they are key to the game, as you need them to be able to transport said goods from one side of the map to the other.
When selecting this map, prior to loading it, you can add whatever mods you like, as long as they're compatible but be aware that some mods could cause conflicts when loaded so check before loading them.
I've got over 350+ mods added, and it took time to get it right (for me) as you can add whatever mods you like, if you so wish, but you must play with the mods that Captainhawes used when making the map, as these are key, as it rather defeats the object of having them in the first place.
[Detailed map and profile of the route]
shows as
404
Not found
The resource requested could not be found on this server!
This is the link that opens and shows a 404 error
https://www.railroads-of-montana.com/PDF%20Folder/Misc%20PDFs/Marias%20Pass%20Essential%20Guide%20-%20Letter%20Size.pdf