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Damage Indicators [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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544.336 KB
2020年3月7日 11時04分
6月29日 11時24分
13 項目の変更履歴 ( 表示 )

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Damage Indicators [1.6]

解説
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6.

Updates :

29/06/2025
- Update for Rimworld 1.6

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
164 件のコメント
Danbo丶 7月21日 6時57分 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 7月21日 3時35分 
doesn't work. I dont konw why
lunatic_TH 7月20日 21時50分 
For some reason the mod doesn't work. :(
shawyer 6月30日 9時44分 
Thanks for the update!
Renzor 6月30日 5時53分 
huzzah a very necessary mod imo :)
CaesarV5  [作成者] 6月30日 1時50分 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 6月30日 0時54分 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson 6月14日 17時42分 
Works fine for 1.6, as far as I can tell.
Kaedys 4月4日 6時56分 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 4月4日 0時10分 
Why does this mod support 1.5 but doesn't have a folder named 1.5?