RimWorld
3,480 értékelés
Damage Indicators [1.6]
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Törlés
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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544.336 KB
2020. márc. 7., 11:04
jún. 29., 11:24
13 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Damage Indicators [1.6]

Leírás
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6.

Updates :

29/06/2025
- Update for Rimworld 1.6

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
164 megjegyzés
Danbo丶 júl. 21., 6:57 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 júl. 21., 3:35 
doesn't work. I dont konw why
lunatic_TH júl. 20., 21:50 
For some reason the mod doesn't work. :(
shawyer jún. 30., 9:44 
Thanks for the update!
Renzor jún. 30., 5:53 
huzzah a very necessary mod imo :)
CaesarV5  [készítő] jún. 30., 1:50 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 jún. 30., 0:54 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson jún. 14., 17:42 
Works fine for 1.6, as far as I can tell.
Kaedys ápr. 4., 6:56 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss ápr. 4., 0:10 
Why does this mod support 1.5 but doesn't have a folder named 1.5?