RimWorld
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Damage Indicators [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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544.336 KB
7 mrt 2020 om 11:04
29 jun om 11:24
13 wijzigingsnotities (weergeven)

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Damage Indicators [1.6]

Omschrijving
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6.

Updates :

29/06/2025
- Update for Rimworld 1.6

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
164 opmerkingen
Danbo丶 21 jul om 6:57 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 21 jul om 3:35 
doesn't work. I dont konw why
lunatic_TH 20 jul om 21:50 
For some reason the mod doesn't work. :(
shawyer 30 jun om 9:44 
Thanks for the update!
Renzor 30 jun om 5:53 
huzzah a very necessary mod imo :)
CaesarV5  [auteur] 30 jun om 1:50 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 30 jun om 0:54 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson 14 jun om 17:42 
Works fine for 1.6, as far as I can tell.
Kaedys 4 apr om 6:56 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 4 apr om 0:10 
Why does this mod support 1.5 but doesn't have a folder named 1.5?