RimWorld

RimWorld

3,467 ratings
Damage Indicators [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
544.336 KB
Mar 7, 2020 @ 11:04am
Jun 29 @ 11:24am
13 Change Notes ( view )

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Damage Indicators [1.6]

Description
A simple QoL mod that shows the damage taken.

Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6.

Updates :

29/06/2025
- Update for Rimworld 1.6

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
164 Comments
Danbo丶 Jul 21 @ 6:57am 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 Jul 21 @ 3:35am 
doesn't work. I dont konw why
lunatic_TH Jul 20 @ 9:50pm 
For some reason the mod doesn't work. :(
shawyer Jun 30 @ 9:44am 
Thanks for the update!
Renzor Jun 30 @ 5:53am 
huzzah a very necessary mod imo :)
CaesarV5  [author] Jun 30 @ 1:50am 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 Jun 30 @ 12:54am 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson Jun 14 @ 5:42pm 
Works fine for 1.6, as far as I can tell.
Kaedys Apr 4 @ 6:56am 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss Apr 4 @ 12:10am 
Why does this mod support 1.5 but doesn't have a folder named 1.5?