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The mod creator responded mere hours after I posted my discussion thread, where you will find all the answers you need.
Cheers
Since comments are very limited in size, I posted my post as a new discussion instead.
The short summary: the mod does work, yes I tested it TODAY, and no, people won't drive their cars to work at industries.
Look for "The mod does work - today!" over at the discussions tab for the details.
For some reason, if the distance of a thing that is not a city is more than a certain threshold, cities will not register it as a destination. Maybe travel time is a factor? I have seen some very close to city industries become destinations automatically and people walk and drive there like it is a regular industry building in town.
Maybe you place a passenger station nearby an industry and create a line connecting it to a city, and this causes it to become a destination for the city? Maybe some people will drive there, even if you do not have any service for the line because of the line telling the city to know of the work location now?
I do not know how it works. Maybe also the mod author does not, because it uses only the same worker attraction system as city industry buildings...
Do industries need workers to function?
Do industries need to be upgraded if a new game is started?
Saved game industries still have to be upgraded manually or with bulk upgrade, I'll take a look if there is a way to solve it.
Load order :
1. Any Industry Mod (like Yeol's or Real Industrial Chains)
2. More Industry Levels
3. This Mod (last to load)