Total War: WARHAMMER II

Total War: WARHAMMER II

139 ratings
Qualitative Additional Improvement (Compilation Reinforcements for All Factions Vanilla/SFO/Lucky/Radious)
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File Size
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7.039 MB
Mar 6, 2020 @ 4:38am
Mar 7, 2021 @ 3:58pm
5 Change Notes ( view )

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Qualitative Additional Improvement (Compilation Reinforcements for All Factions Vanilla/SFO/Lucky/Radious)

In 1 collection by Gwenolric
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 items
Description
Feature: Affect both Player and AI

This mod is the compilation mod of the 15 others and brings new abilities to all factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing.

### ALERT ! ###

This compilation only works if the other mods are disabled and the pack associated are removed. In case of a crash near the TW2 logo, one possibility would be that you previously subscribed to one of the wonderful mods I created but unfortunately, when you unsubscribed to choose this compilation, the data was not deleted. Fear not, if you are using KMM, you can just right-click on the stubborn mod that remained and delete data. If you don't use KMM, go to the directory in your Steam or XXX\Steam\steamapps\common\Total War WARHAMMER II\data and delete the XXX_reinforcement_gwen.pack and .png. It should solve the issue.

### END OF ALERT ###

Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Does the AI also use this mod?
Absolutely yes! However, they are still not always used. Meaning, you can sometimes experience battle where you will face more than just the regular army, and sometimes it will just be the latter without reinforcements. It is then available to the AI and the player. Only that you, the player, are smarter. And that's why you have subscribed to this mod.
72 Comments
Tingu Apr 30, 2023 @ 11:42am 
WH3
Velox Aeterno Two Year Promise Apr 29, 2023 @ 5:35am 
I meant that as praise for your effort and creativity
Velox Aeterno Two Year Promise Apr 29, 2023 @ 5:35am 
There isn't even a close substitute in WH3 haha
Velox Aeterno Two Year Promise Apr 29, 2023 @ 5:34am 
Have you got plans to port this over to WH3? This mod is very unique. its the only one of its kind in all the warhammer total war games
The Wriggler Jan 15, 2022 @ 6:27pm 
This desperately needs an update. Not necessarily for everything, but since the Beastmen tech tree was completely changed, now even at max tech you can only summon 2 units of piggies.

Not a game breaking bug, but it's certainly underwhelming.
Gwenolric  [author] Jul 17, 2021 @ 3:04am 
@Lemonz
Was it really changed? I mean, maybe the values, but the technology tree doesn't appear to have been modified in how the tech are researched. Also, the tech tied to the miner summon still exist so it's fine. Dwarf wise.
Lemonz Jul 16, 2021 @ 6:57pm 
I know the Dwarf tech tree changed, does this need an update?
Majordea Apr 30, 2021 @ 2:15pm 
ok, i'll look for them in battle though I haven't seen them yet. I just remember, now this was the medieval 2 mod the end times, but I got squashed by skaven armies, and several others, and haven't seen skaven yet be any kind of real menace in my warhammer games. Also, playing as skaven I have 3 times now lost the campaign within 50-100 turns. To me so far, they just suck.
Gwenolric  [author] Apr 12, 2021 @ 1:03am 
@Majordea
https://steamcommunity.com/sharedfiles/filedetails/?id=2008815297
This is Skaven. And they use it in this one extremely badly since I got the warpfire thrower spawn on top Hammerer a tons of time.
Majordea Apr 11, 2021 @ 5:50pm 
well just saying that the initial skaven summons. etc. are kind of weak and wanting.I didn't see any skaven packs in this set of mods?