Transport Fever 2

Transport Fever 2

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Collision tile
   
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Asset: Brush Asset
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1.956 MB
5 mart. 2020 la 11:12
1 jurnal de actualizare ( vizionare )

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Collision tile

În 1 colecție creată de Relozu
Create waters
2 obiecte
Descriere
Here you can find a tile as an asset with collision. It serves to protect a certain area from development by being embedded in the ground there.

Features
  • collision tile with several options for scaling, rotation and effective range in height
  • collision tile can be used in two modes, in the second mode it is more visible due to the different display
  • asset category "misc"

Modes and other options (change in the "mod.lua" file)
Path to the mod.lua file
[...]/Steam/steamapps/workshop/content/1066780/2014570720

Change mode:
  • standard:
    collisionfns.changeColliderMode (false, 40)
  • "false" must be replaced by "true"
  • the numerical value stands for the height of the block in meters and can be adjusted almost arbitrarily (limitation: 0 <= n <= 4000)

collisionfns.changeColliderMode(false, 40)
collisionfns.changeColliderMode(true, 40)

Change the distance until a collision tile is hidden by the game (visibleTo):
  • the default value for a tile is 400
  • a change can be overwritten (example)
    collisionfns.useCustomVisibleTo(true, 800)
  • an example of a small value: 100; an example for a large value: 2000 (limit: 10 <= n <= 8000)

Tips and hints for use
  • the height of collision tiles can be changed by default with the comma and the dot key
  • when using the second mode, the original tile is the bright yellow area under the block, it should be completely hidden
  • the second mode puts a block on the collision tile, which shows the horizontal dimensions
  • the height at which the tile acts is not visible in the second mode, but this can be e.g. almost reach with the bulldozer by hovering over a tile/block
  • placed collision tiles can be removed using the asset eraser
  • in rare cases very narrow collision tiles are ignored by the game and roads are built over them

More download sites
Collision tile on transportfever.net:
https://www.transportfever.net/filebase/index.php?entry/5248/

(partially manually edited computer translation)
34 comentarii
mmcomes2u 28 nov. 2024 la 0:14 
vielen Dank
Relozu  [autor] 6 nov. 2024 la 9:57 
@General Kreutaa
Meine Mod unterstützt das nicht, aber es könnte eine Mod erstellt werden, die die Datei relozu_collision_tile.con mit einem Modifier editiert und bulldozeCost hinzufügt. Meines Wissens nach würde das dann funktionieren. Eventuell kann ich zu einem späteren Zeitpunkt darauf genauer eingehen.
General Kreutaa 30 oct. 2024 la 8:10 
Gibt es eine Möglichkeit die Kollisionsplatte bei einem Bau von z.B. Schienen/Straßen im Spiel zu entfernen gegen eine Gebühr? Ich hätte vor die Kollisionsplatte im Karten-Editor über Weizen Felder zu legen und wenn der Spieler im Spiel dann darauf bauen möchte muss er für den "Abriss" etwas bezahlen (er kauft das Feld um es bebauen zu können z.B.). Gibt es so eine Mod?
Relozu  [autor] 4 febr. 2023 la 5:07 
@23m5 Danke.
Von mir gibt es bis jetzt nur die Quader-Platte. Mehr Assets sind von mir im Moment nicht in Planung.
23m5 20 ian. 2023 la 5:20 
Eine sehr hilfreiche Mod! Vielen Dank dafür! Gibt es eigentlich auch andere Assets, z.B. Bäume, die nicht durch die KI überbaut werden können?
StopNLean 10 aug. 2022 la 23:13 
thanks man
Relozu  [autor] 8 mart. 2022 la 11:29 
@Hadrianna Isolina Sorry for the late reply. The collision tiles are supposed to be hidden in the ground or in other objects. Otherwise you can enter a smaller value in the file "[…]/Steam/steamapps/workshop/content/1066780/2014570720/res/scripts/relozu_collision_tilefns.lua" in line 51, instead of 10, to allow smaller values.
Hadrianna Isolina 18 febr. 2022 la 5:03 
even collisionfns.useCustomVisibleTo(true, 10) could be visible from street view. could it be even lower?
Relozu  [autor] 23 dec. 2021 la 6:02 
@Hadrianna Isolina Exactly, you can switch whether you see the large cuboid, it does not change the impact of the collision tile.