Total War: WARHAMMER II

Total War: WARHAMMER II

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This Action Does Have My Consent (Additionnal Reinforcements for Empire Factions Vanilla/SFO/Lucky/Radious)
   
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Etiquetas: mod, Campaign
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1.401 MB
4 MAR 2020 a las 9:49
26 ABR 2021 a las 4:46
2 notas sobre cambios ( ver )

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This Action Does Have My Consent (Additionnal Reinforcements for Empire Factions Vanilla/SFO/Lucky/Radious)

En 1 colección creada por Gwenolric
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 artículos
Descripción
Compilation Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the Empire factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing. Because of this, it heavily favour the Empire with up to 6 additional units that they can bring in a battle.

#1:
SIGMAR! Bless this Ravaged Body! :
After unlocking the technology "Clergy of Sigmar" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon a Warrior Priest (Barded Warhorse) in battles.

Pre-charge:30s
Number of charges : 1


#2:
Bring me to my Men! :
After building the landmark in Altdorf "Imperial Palace", this skill will give all the forces (factionwide) a skill that can summon a Empire Captain (Imperial Pegasus) in battles.

Pre-charge:300s
Number of charges : 1


#3:
Summon the Elector Counts! :
After unlocking the technology for the factions of the Empire "The Runefang Pact".
After unlocking the technology for The Huntsmarshal's Expedition "Imperial Reinforcements".
This skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon up to 2 units of Greatswords in battles. This skill is exclusively available for the currently own regions.

Pre-charge:150s
Number of charges : 2
Recharge time : 100s


#4:
No Peace, Just War! :
After building the landmark in Nuln "Nuln Gunnery School", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon a unit of The Silver Bullets (Handgunners RoR) in battles. This skill is exclusively available for the currently own regions.

Pre-charge:15s
Number of charges : 1


#5:
The Nations Calls! :
After building in any settlement "Imperial Academy", this skill will give all the forces in the province (provincewide) a skill that can summon a unit of Reiksguard in battles.

Pre-charge:240s
Number of charges : 1


Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.
6 comentarios
nice2meetyou 17 OCT 2021 a las 21:43 
can you add vortex alternatives for the one that require landmarks available only in mortal empire?
Alecthelm 5 MAR 2020 a las 12:21 
love em all big thx for the whole series!!
Gwenolric  [autor] 4 MAR 2020 a las 15:05 
@Lemonz
No, those mods are aimed for the Mortal Empire mainly. For the same reason, Reponse de Lyonesse is in the same case, with some of her abilities locked away because Couronne is not available. The Norscan AI won't also have the bonus from Kislev and Troll Country. As for the others, the Skaven loose Skavenblight, Hell Pit and Crook-Back, which is arguably even worst. I never noticed, since I played the Vortex just for the achievements as I found it boring.
Lemonz 4 MAR 2020 a las 14:59 
Can Huntsmarshal's Expedition unlock Bring me to my Men and No Peace, Just War in Vortex Campaign?
Gwenolric  [autor] 4 MAR 2020 a las 10:11 
Also, the last faction is done. YEEAAAAA ...
What do you mean there is one more? ... one with pointy ears? I already did the Dark Elves!
... loves the nature? Wood Elves, done also ...
... West of Bretonnia? That's the Galleon of Noctilus, right?
... No? Ah, Albion, yes, Norsca, done too.
... Ok fine, you will get your damn bloodthirsty maniacs that loves to yield the Sword of Khaine more than anything! But expect the blandest description you ever seen.
Gwenolric  [autor] 4 MAR 2020 a las 10:05 
"Insert Smiling Karl Franz.png"