RimWorld
1,033 평점
De-generalize Work
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즐겨찾기 해제
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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2020년 3월 1일 오후 12시 07분
2024년 3월 20일 오후 7시 37분
변경 사항 7개 ( 보기 )

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De-generalize Work

설명
Because tailoring and smithing are totally different skills

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Description:

1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortunately this change is a huge blow to trait mods (including my own Additional Traits mod) that used those stats to give the game just a little bit more depth. As such, this mod adds those stats back as dependents of GeneralLaborSpeed, this means that changes to GeneralLaborSpeed will be passed down to SculptingSpeed, SmeltingSpeed, SmithingSpeed and TailorSpeed, thus (hopefully) ensuring compatibility.

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Modders
For a full write up on how to use this mod for your project, see the included readme file, or the the De-generalize Work github page[github.com]
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FAQ
Q: Is it save game compatible?
A: On it's own this mod is saved game compatible it can safely be added and removed on a whim, however other mods that rely on this mod may not be, so exercise caution when removing things (or don't, it's your life).

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I've done my best to make this mod as compatible as possible, but I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.
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Links:
Github link for non-steam users[github.com]
인기 토론 모두 보기(1)
8
2023년 2월 28일 오후 5시 22분
고정됨: Bug Reports
Alias
댓글 38
Alias  [작성자] 2023년 4월 5일 오전 11시 39분 
@Black★Rock Shooter, which mods are we talking about? (I already had to make a patch for VE skills, so others may not be out of the question)
Black★Rock Shooter 2023년 4월 5일 오전 11시 07분 
I'm conflicted between wishing this had compatibility by changing other mods def use on load or having other mods offer options to work with this. Both are big quest
Alias  [작성자] 2023년 2월 21일 오전 1시 25분 
@Sage, glad to hear it (I love it when my mod isn't the one breaking things)!
Sage 2023년 2월 20일 오전 9시 37분 
Actually - turns out it was Separate Tree Chopping Priority! <3
Sage 2023년 2월 19일 오후 11시 34분 
Hello there! Just wanted to share that this mod seems to break the new controllable mechanoids who do work... I think. I only currently have agriculture mechs, but they don't cut down trees, or tree-like plants that give wood. Let me know if I can do any testing to help!
Alias  [작성자] 2021년 8월 29일 오후 4시 17분 
@Stokeling9701, no clue. I haven't heard any complaints...
Stokeling9701 2021년 8월 23일 오후 5시 05분 
is this compatible with free will?
Trigger 2021년 8월 23일 오전 5시 35분 
Awesome thank you for the feedback.
Alias  [작성자] 2021년 8월 22일 오후 11시 36분 
(2/2) On it's own, the mod has a net zero effect on the game, it mostly serves as a compatibility layer for other mods (for example, the Natural Tailor trait in Additional Traits mod buffs tailoring speed at the cost of smithing speed and would otherwise be impossible without this mod) and to help immersion (among other things, I've dabbled in sewing, leatherwork, small electronics, and woodwork, and a little bit of metalwork, and while sewing and leatherwork have a lot in common, the skillset doesn't wholly translate to ripping boards, forming clay, or getting molten metal to cooperate).
Alias  [작성자] 2021년 8월 22일 오후 11시 36분 
@Trig (1/2), No worries, I kind of just threw this mod together so see if it could be done (the entire thing is like 5 xpath patches) and I probably need to update the description some and make an actual picture for it... prior to the 1.1 version of the game there used to be separate speed stats for each for the main crafting types (Sculpting, Smithing, and Tailoring) which meant that traits or items could buff those speeds specifically, 1.1 got rid of these unique stats and lumped most production related recipes under a general labor speed stat. This mod adds those stats back (and attempts to reassign them to the appropriate jobs/ recipes) as dependencies of the general stat, so that any changes are handed down.