RimWorld

RimWorld

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Trading Control
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
556.826 KB
Feb 25, 2020 @ 6:48am
Sep 3 @ 1:39am
31 Change Notes ( view )

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Trading Control

Description
What it does.
Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony!

Trading Control now allows you to manage your local Visitors and Traders more effectively.

- Designate a Trading area around a simple trade marker.
- Create a Marketplace stall and gain trading buffs for supporting these independant traders.
- Designate Orbital Supply drop locations, so they at least go near your Colony!
- Dismiss Traders and Visitors when you no longer want them around.

Bonus
Backwards compatible, up to version 1.0 of RimWorld, though some features are not available. (Also Odysey is awesome, why are you not playing it?)

Have you checked out Social EXP from Trade?

Save Compatible
Freely add and remove it whenever you need to.

Hospitality Compatible

Update
-------- Update 2025/09/03 --------------
I've been busy, this release has a lot of new features and improvements, exclusivley for 1.6.
- Re-added original Dismiss functions so it applies to Traders and Visitors alike.
- Added a Marketplace stall in place of the Trading Spot, allowing a more tailored experience if you want to build a dedicated trading area.
This stall was designed and provided by Ailailou-fi, with my thanks!
- Added a Mood Buff / Trade Buff to the Marketplace, to encourage protecting the traders.
- Fixed the Orbital Drop Beacon, so it properly targets the designated drop zones.
- Fixed a bunch of issues with the settings.
- Made all of the above configurable in the Settings, to some degree.
- Updated Japanese translations, with thanks to Proxyer for his continued work.
- Refactored the entire codebase for improved performance and maintainability.
-----------------------------------------


Original credit for the work is given below:
Original Authors:
- TheUbie Original Developer[ludeon.com]
- Kiame (Maintaining the original release).

Thank you to the translators!
- Ɲơɴɑɱɛ for German
- MossieuLeblanc for French
- Proxyer for Japanese
- Arex for Russian
- Fodnjs0811/Orange_Mushroom for Korean
- 53N4 - Spanish
- adam0310 - Polish
- SY1102 - ChineseTraditional

Thank you to the Graphic Artist!
- ailailou-fi for the Marketplace images


Reuse
Re-packing, re-uploading and re-publishing this mod are not authorised.

Copyright 2013 [Tad_] This item is not authorized for posting on Steam, except under the Steam account named Tad_



If you have any questions, or issues, please feel free to reach out on the Workshop, or my public Discord Server[discord.gg]

[github.com]

[ko-fi.com]

[discord.gg]

I will delete comments that are just complaints, without a Hugslib Log or Save file to replicate the issue.
Popular Discussions View All (2)
39
Sep 1 @ 2:42pm
How to make it less op?
WiseCog
0
Jul 4, 2023 @ 2:55am
Trouble with animals getting stuck outside?
LankyMF
409 Comments
Kenny Dave Sep 27 @ 12:11pm 
+1 on the scattering. "TradingControl :: 23.3.24.1647 - No usable ground near Orbital Drop Site DropSpotTradeShip5117060. Using a clear, nearby area."

It's nowhere near a roof, in a planted field.
茉茉兰眠月 Sep 20 @ 11:51am 
I encountered a bug: when I set up a drop zone, the airdropped goods would scatter all over the map, but it worked normally after I deleted the drop zone. However, after enabling the option "Allow airdrops to break through roofs" in the mod settings, the goods would land correctly at the drop zone.
lieyingyes Sep 8 @ 12:46am 
@lucky_one 🍀 Likewise, when I disbanded the caravan, all their animals remained sleeping where they were.
Tad  [author] Sep 7 @ 8:49am 
No, with the update orbital drop is now a building that requires material.
蘭楓 Sep 7 @ 6:08am 
軌道補給品的空投地點有血量是bug嗎? 會被打掉然後要重建
KawwaK Sep 6 @ 11:37pm 
Goit it, thanks!
Tad  [author] Sep 6 @ 3:01pm 
The Marketplace is a new building available within the Mod, this building has unique systems tied to it, both a Mood buff and a Trade buff are applied when near it.

Yes it only works with the Marketplace
KawwaK Sep 6 @ 2:45pm 
Thanks for the update. Can you please explain what this means? "Added a Mood Buff / Trade Buff to the Marketplace". And does it only work with the marketplace stall?
lucky_one 🍀 Sep 5 @ 7:45am 
I dismissed a trader and all his animals stayed behind and are just standing still where the trade spot is (No errors in the log)
Tad  [author] Sep 3 @ 2:12pm 
Eugh probably because it now has a resource / hit point cost to place it down, where it didn't before.