Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The issue is though I use a lot of game changing mods, and have made changes myself, so it could be your mod or it could just be the absolute mish-mash of a setup I have lol.
I'm currently doing a few diff runs with diff mods and I'll keep you updated on how it's going. I wouldn't worry too much about your mod if you've had success with yourself, as I'm using things like Real Strategy, Late Game AI, and tons upon tons of custom changes I made myself (I don't know how to mod so I just edit the XML files, it is a horrorscape of coding lmao)
A lot of the MinOddsOfSuccess are much higher than the default, does that not mean the AI is less likely to do the action ?
I use my ships as support and for breaking coastal defences, so I feel like it's more balanced that they can be taken out of the fight and not come back after a short rest.
I'm currently playing a game with Late Game AI on, and the AI has 6000 military strength, so it's actually an insanely tough time trying to kill em atm ha. When nukes unlock I'm gonna be so screwed aren't I!