Cities: Skylines

Cities: Skylines

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PLR II - Parking Lot Road #01
   
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Assets: Road
File Size
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7.936 MB
Jan 14, 2020 @ 11:18am
Jan 5, 2023 @ 11:49am
7 Change Notes ( view )

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PLR II - Parking Lot Road #01

In 3 collections by clus
Clus´s networks
115 items
PLR II - Parking Lot Roads 2
7 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description


Hello all together !

And another side - project which I finished to make "release ready" ... :)
This time something for the detailers ...

The whole concept is nothing new.... as you might already now. ;) Badi_Dea came up with the idea an created his awesome parking lot roads. I really love them and used them a lot since they came out.

I started this set as an additon to the initial upload by Badi_Dea. Therefore and in appreciation to his work, I called these PLR II which stands for Parking Lot Roads 2. Creative, isn´t it ?! :P


  • now with Adaptive Network Mod (by Kian Zarrin) support
  • Props can be deactivated
  • this road will still work without AN !


  • simple 2 lane 2 way street
  • width of 16 meter
  • 2.7 m unallocated space next to the drive lanes
  • this space can be used for everything e.g. parking lots


  • Bus and Tram Signs by Pewex
  • Bus and Tram Shelters

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
10 Comments
luke.jams Nov 6, 2022 @ 1:53am 
could please do a 4 lane road with parking as well?
DesTroy Sep 20, 2022 @ 5:23pm 
Please update the description to add a disclaimer about darkening these roads with network skins or repaint (or any other method).

For reference information, this is the result of doing so:

https://steamcommunity.com/sharedfiles/filedetails/?id=2860242712

https://steamcommunity.com/sharedfiles/filedetails/?id=2860242682

Also, *please* update/replace the screenshots to show the new look of the roads. They currently show a road that I want to use, but is not what you get when you subscribe to it.
DesTroy Sep 7, 2022 @ 11:42pm 
If you use Network skins, you can easily see and test the problem yourself, just change the road colour down from vanilla for a stretch of the road. As you go further down from the vanilla 'brightness', it gets very bad, very quickly.
DesTroy Sep 7, 2022 @ 11:38pm 
Well, as I said the parking bay edges are perfectly fine, it's just the centre driving lanes 'road wear' overlay textures that, when the road is darkened, clearly show extreme texture compression artefacts and a pinkish hue.

I'm not sure if you could refine the texture and check it with a darker background to make sure the artefacts can be removed or reduced. If it could be made to be the same as the parking bay area it would be perfect.

Aside from that, I understand that you would want to keep it a certain way, I am just suggesting you upload a new 'original' no wear texture version to give options to people, while leaving this one as is.
clus  [author] Sep 7, 2022 @ 7:39am 
Hi. Well, I don't use any road color changing mods or test my roads with those. Every road just comes with the "base game coloration" ... therefore I can't really answer your questions, if the textures could cause what you describe.

Howerver, the textures used for these roads aren't (as you might know already) "vanilla" like anymore... the initial ones, as seen on the pics, were.

I personally don't like the vanilla look, that's why I created my own "more used/weathered" looking texture set and updated all the "old roads" to these new textures. I did this because, as explained above, and to share ressources across all roads. The whole upda4e process took so much time already, that I didn't do that with the pics as well.
clus  [author] Sep 7, 2022 @ 7:38am 
Bringing back the "old" look is possible, in theory... but that would either require a mod (AN) or the vanilla option of "renaming" roads. Sadly, both aren t options I am concidering, because that would force everybody who is using these roads to use one of the mentioned options. Sry :/
DesTroy Sep 5, 2022 @ 9:21am 
This road looks absolutely terrible with a darkened road colour. The side 'parking areas' look fine, but the central driving lanes make the 'road wear' texture horrendous.

I just started using these today, so am not sure if this is related to the latest March update: "updated to the new main textures".

Would it be possible to have a version that features the (I am assuming) original textures shown in the screenshots?
Right now it's kind of false advertising as none of the screenshots show the new textures you updated to.

Even if darkening the road texture didn't clash with the new textures,I would prefer if there was a cleaner, original version.
FrxshAxr Jan 15, 2020 @ 5:00pm 
Is FRA 2 needed?
clus  [author] Jan 15, 2020 @ 7:53am 
toilet user Jan 14, 2020 @ 2:21pm 
thank you. what map theme do you use?