Transport Fever 2

Transport Fever 2

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Expanded Cargo Demands (4 per city)
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1.491 MB
Dec 30, 2019 @ 7:29pm
Jan 3, 2020 @ 8:22am
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Expanded Cargo Demands (4 per city)

Description
TLDR: This mod adds 2 additional demands to cities (total of 4), from the start.

Alternative Versions:
> Static Version - 4 items per city.
> Static Version - 6 items per city.
> Dynamic Version - 1850: 2 items, 1920: 4 items, 1990: 6 items.
> Progressive Version - 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.

Compatibility:
This mod should be set to load above/before any industry mods, to ensure the best compatibility.
Compatible with Industry Diversity by Magnetic Reaper
- Adds new resource chains and city demands
Compatible with Industry Expanded by Col0Korn
- Adds new resource chains

Third-party compatible mods that include residential demands, will increase the number of items demanded by the cities, additional industrial/commercial goods will stick within the set limit of 4 max per city

Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author - see info at the bottom of the description for more details.

This mod is not compatible with other mods that make changes to townbuildingutil.lua

An additional 2 demands will begin to form in your cities
Building capacity and the primary item will determine the new demand(s)

* Level 1 buildings have a
  • 75% chance of default item,
  • 25% of a secondary item
* Level 2 buildings have a
  • 50% chance of default item,
  • 50% of a secondary item
* Level 3 buildings have a
  • 33% chance of a default,
  • 33% chance of 2 items and
  • 33% chance of 1 secondary item.
* Level 4 buildings accept 2 items, based on the primary demand (x or y)

This allows a maximum of 4 items in total being demanded by the city.

Known issue
Currently, The zoomed out overview (City name/icons) does not show the additional demands, but clicking the city does and they are accepted (See screenshot). I believe this is hardcoded in the engine.

Save game safe?
This mod is save-game safe and can added/removed at any time.
If removed, just bear in mind that additional demands will remain in your cities until the buildings change/upgrade or are replaced. If added to an existing game, cities will need to develop to begin demanding new items.

Mod Authors
Industry Mod authors, specifically those adding new products for city consumption, can include a compatibility file to enable this mod to use the new products, by simply adding their product(s) into the relevant list. It can also be configured to allow city buildings to produce items and residential to demand/produce items, with various options.

Copy and edit the file listed below, so its in the same path within your mod: res/scripts/expanded_industry.lua
The default file (with some comments) can be found:
Steam/steamapps/workshop/content/1066780/1953649197/res/scripts/expanded_industry.lua

Load order needs to have expanded cargo above any industry mod
1 - Expanded Cargo
2 - Industry Mod
This will over-ride the defaults with the options specified in your mod, however only one additional product mod will work at any one time, although can obviously contain multiple new products

54 Comments
𝓕𝔁  [author] Dec 8, 2021 @ 12:17pm 
Nice one ;)
Digihuman Dec 8, 2021 @ 11:12am 
Thanks for the response, turned out it is fully compatible, I was just an idiot and had the mod load order wrong, so it wasn't functioning properly. :)
𝓕𝔁  [author] Dec 8, 2021 @ 9:00am 
It may not be, out of the box, but its likely v. easy to make it compatible, as per the "Mod Authors" section in the description, if you open the file specified there, you will see a simple list of items for industry/commercial/residential (residential by default is empty)

Essentially, you would need to add the new items to that list for it to generate via this mod.
When you open the file, you will see what I mean and hopefully it will be easy enough ;)
Digihuman Dec 8, 2021 @ 4:57am 
Is this compatrible with the Mail and Trash add-on for Industries Expanded? I had both set up but for whatever reason wasn't getting any generation when meeting the demands.
Fetfrumos96 Jun 8, 2021 @ 9:54am 
Sorry! And so it would be very useful and more varied.
𝓕𝔁  [author] Jun 8, 2021 @ 9:14am 
I'm afraid I do not have the time atm to even contemplate making new resource chains.
Fetfrumos96 Jun 8, 2021 @ 8:58am 
You can do something similar. If possible, please add please, I will be very grateful, otherwise it’s bad when there is vanilla and there is no choice yet. And it was more interesting to play when there is a large selection in the city.
𝓕𝔁  [author] Jun 8, 2021 @ 7:59am 
No idea, sorry. It seems the author removed it from the workshop.
Fetfrumos96 Jun 8, 2021 @ 4:02am 
Compatible with Industry Diversity by Magnetic Reaper
- Adds new resource chains and city demands Where did this mod go and will it return to the game?