Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
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Tags: mod, Overhaul
File Size
Posted
Updated
1.174 GB
Nov 10, 2013 @ 12:59am
Oct 6, 2024 @ 3:38am
155 Change Notes ( view )

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Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20

In 2 collections by ToonTotalWar
Wars Of The Gods Sub Mod Collection
57 items
Toons Collection
31 items
Description
Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born.

For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 game.

We have also been inspired by the original Rome Total War game which we pride ourselves on the inspiration, mechanics and game play from great mods such as Roma Surrectum and SPQR. The mod is about Wars, expanding and conquering, but it still gives you an option to plan and build your empire!

Wars Of The Gods is not a College Thesis, or about micro managing and nor is it an extension of Vanilla game, It is a totally unique experience and we are proud what we have delivered in this mod to our players.

Features include:

Unlocked all factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Caesar In Gaul, Hannibal At The Gates, Empire Divided and Rise of the Republic with Traits and Victory Conditions added for all factions. That's over 345 Major and Minor factions to choose from.

Over 1500 units added across all factions

All units for all factions have received a reskin overhaul

Unique AOR (Area Of Recruitment) for many units

Roman Army Major Overhaul

Various BAI and CAI updates to give much smoother, historically realistic, unique and better gameplay experience.

Unique UI, Loading Screens, Unit Cards and much more....

Many other features include Graphical and Campaign Game play improvements.

You can visit our Official website below for further details:
Wars of the Gods - Ancient Wars[toontotalwar.wixsite.com]

Sub Mod Downloads:
Wars of the Gods - Ancient Wars/Downloads[toontotalwar.wixsite.com]

FAQ for Mod:
Wars of the Gods - Ancient Wars/FAQ[toontotalwar.wixsite.com]

ModDB Download:
Wars of the Gods - Ancient Wars

Wars Of The Gods Steam Group:
Wars of the Gods - Ancient Wars Steam Group

Wars Of The Gods Discord channel:
Wars of the Gods - Discord Channel[discord.gg]


Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity to perform on its decisions on Diplomacy and Strategy.

Here is a flavor of what to expect......AI armies are well balanced mix of units and are powerful and Faction growth with expansion and formation of empires. Also your allies will assist and aid in wars with you, less squalor and more food production, cities are harder to take down as the AI will defend them. AI will be aggressive and attack you and will grow stronger still as the campaign continues faction growth with improved factions will research more and build up their cities. AI factions will be powerful opponents and will have many armies and will tough to take down.

Battles in game are also now more creative by the AI when facing your opponents as they will plan there attacks carefully. AI armies keep their formations better and are clever, units will disengage reform and attack your weak points, better flanking, units will counter player moves better, battles last longer...but not too long, units have better endurance and morale, better AP for javelin units. Battles will be tough and bloody affairs, do not take the AI faction for granted they are not push overs.

The Mods preferred level to be played on is Hard/Very Hard difficulties. Experienced Players:If you want the most challenging campaign it is recommended you play on Very Hard Campaign difficulty and use some of the following submods: Harder Economy, Double Research and Building Costs, Total Slaughter or the Super Slaughter submod. Also if you play as the Romans the preferred level is Very Hard as they have buffs in game so that the AI when using them stay in game and do not get wiped out early on!

Please follow and use the recommended sub mods to adopt your style of game play from the "Recommended Difficulty and sub mods" discussion thread.

So that's it for now and stay tuned for further developments....

IMPORTANT NOTE: This mod is only compatible with the sub mods that are listed within the "Wars Of The Gods Sub Mod Collection" and any other mods are not supported and will give either erratic gameplay or crashes in game. We will only consider and offer help on bug reports with the provision that you are using no other unsupported mods, however if you wish to contact the mod authors direct to confirm if compatible, thanks.

On Major updates to mod we advise a new start as some save games will not be compatible, however we will always try and let you know if they are save game compatible. Also on major updates it is always best to start a new campaign game so that you can play with all the new stuff that has been added.

You must also subscribe to all 4 parts of the mod.
Popular Discussions View All (33)
464
Aug 8 @ 5:11am
Bugs & Problems Reports
ToonTotalWar
322
Apr 23 @ 10:27pm
Wars of the Gods Streaming and You Tube Let's Plays Videos
BRAN MAC BORN
5
Jun 27 @ 11:04pm
WOTG DOES NOT WORK
aquilaxxi
4,971 Comments
BRAN MAC BORN Aug 10 @ 6:58pm 
THIS PART ONE OF THE MOD IS NOW OUT OF DATE! USE THE NEW VERSION! https://steamcommunity.com/sharedfiles/filedetails/?id=3450157077
BRAN MAC BORN Aug 9 @ 10:42pm 
Toon is no longer involved. He has retired from the modding scene as far as I know.
WesternCrusader666 Aug 9 @ 1:31pm 
Hey BRAN love the work you've been doing so far. Quick Question, it appears that while you have been updating this mod, what happen to Toon? For me his last message seemed to be almost 2 years ago and I hope he's doing well.
BRAN MAC BORN Aug 3 @ 11:23pm 
The AI MUST build the correct buildings to recruit unit types. IF they do not build the buildings that make Cav units there will be no cav units. Early game the Greek factions will make hoplites until the Hellenization tech is completed then they will make Pike units\ With the building of Hoplite barracks building. The Ai suicide of fleet ships is a bug from the original game. It is a balancing act to get the Ai to not be too passive and attack-In this mod they will attack when they have at least a 60% strength advantage.
Greedogre Aug 3 @ 11:14pm 
hi just played the mod for the first time, i saw AI only spam full stack hoplite and jav army no cav at start of the game, is it normal or i did something wrong? and i saw ai sucide 1 boat fleet attack my settlement? is it notice in development? btw i hope the army dont have a defeaut ladder when attack walled city? aside from that love the game concept so far really hope the developement will continue
BRAN MAC BORN Jul 23 @ 10:11pm 
UPDATE: NEW VERSION OF PART 1 OF THE MOD. VERSION 11.0. TO USE THE UPDATE YOU MUST UNSUBSCRIBE TO THIS OLDER VERSION OF THE MOD AND SUBSCRIBE TO THE NEW 11.0 PATCH. LOAD ORDER IS 11.0 PATCH THEN PART 2 THEN PART 3 THEN PART 4. GO HERE TO SUBSCRIBE. https://steamcommunity.com/sharedfiles/filedetails/?id=3450157077
BRAN MAC BORN Jul 23 @ 10:10pm 
Kreig-you should use the Less Aggressive Ai sub mod or the Slower Campaign submod. In any case this is War Game.