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So I've tried the mod and... abilities that require will to be activated are an awesome idea! I never liked that later on nobody gets panic ever, so it becomes a resource.
HOWEVER, it doesn't seem the mod actually checks if the character has no will left, meaning that extra action ability are basically god mode. Also, most of the abilities seems super busted for the cost. I understand that they suppose to be powerful, but maybe they're a bit TOO powerful.
Will is an unpredictable resource, depending how the battle goes, it might not matter at all. So the abilities are gained almost for free. It doesn't matter if your will gets to 0 if you win.
My recommendation if you're planning for any update, is to severely nerf the costs and make they unusable after 0 or a certain threshold, a panic character should not have the ability to march all proudly into battle.
As far now, it's still an awesome mod, but the player has to more or less make their own fun and rules to the game still have any challenge.
Are you mean the ability Prospect? it consume self 50 Wills and recover target's 30 Wills