Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CONUS Map with Navigable Major Rivers
   
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6.797 MB
Nov 10, 2019 @ 12:09pm
Nov 18, 2020 @ 4:51pm
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CONUS Map with Navigable Major Rivers

Description
Map of southern Canada, northern Mexico, and all of the continental United States. Major Rivers (e.g., Mississippi, Missouri, Rio Grande, Columbia, Ohio, St. Lawrence Seaway) are navigable by being single tile coastal water tiles. The map attempts to not only attain geographic realism of central, pre-Columbian North America but also the approximate placement of the various resources of the continent as well.

Map size is ENORMOUS (128x80) with reliance on YnAMP.

The November 2020 update now adds three bonus maps:
  • CONUS - West, a 60x80 map of the western section of the primary CONUS map. TSLs included.
  • CONUS - East, an 80x80 map of the eastern section of the primary CONUS map. TSLs included.
  • CONUS - Eastern with Colonizer Starts, a 96x80 map of the eastern section of the primary CONUS map plus four artificial, legendary start islands along the eastern border with start locations for England, the Netherlands, France, and Spain and no TSLs for the real lands, which allows for some colonization-style competition.
Works with vanilla, R&F, & GS.


Key Features / Recent Updates:
  • Start Locations are available via Advanced Settings (i.e., set 'Civilization Placement' to 'True Start Locations').
  • Major Rivers provide fresh water.
  • Real City Names are provided (3,193 unique city names included).
  • Embarkation of workers and scouts available ab initio via complementary second mod).


Recommended complementary mods:


Special Thanks to:
  • Gedemon for YnAMP, to whom thousands of us are indebted.
  • TheCzolgosz for some helpful explanations in his XMLs regarding Real-City Naming.
  • Junky for working out how to mod embarkation at start and inspiring one of my other mods: EmbarkAbInitio.


A few configuration tips:
  • Coastal Flooding: I have not figured out how to set elevations on the tiles bordering the "major rivers" so that rising sea levels don't inundate the upper Mississippi or the Great Lakes during rising sea levels. To prevent the flooding in full on GS games, when configuring advanced settings set the 'Coastal Low Land' to 'Import' rather than 'Map Generator.'

  • TSL is ON by default. You MUST, however, also select Allow random placement for civs without TSL or the game will glitch out and not load non-TSL civs.

  • 'Enforce TSL' mandates that intial settlers build the first city immediately. It is defaulted to OFF, so you can move away from your initial start.

  • 'Real City Naming' is ON by default.


I've started work on a Great Lakes map with similar approach.
Popular Discussions View All (2)
11
Feb 11 @ 2:29pm
TSL
Tuscadero
2
May 1, 2020 @ 5:01pm
Real City Naming using the YnAMP model
Andre.Miksha
133 Comments
amehtta Mar 13 @ 7:25pm 
Super fun maps to play with, but I feel like it was such a missed opportunity to not have Egypt start in Cairo, IL, lol
Andre.Miksha  [author] Jul 15, 2023 @ 4:48pm 
Thanks, kepparezou!
kepparezou Jul 5, 2023 @ 4:12pm 
After you've updated the file for Mesa Verde (and/or other city states, in similar fashion), then launch Civ6. create a new game, load the database, then move forward with creating your game. I think I had to change the city state options such that I manually selected each city state with TSL, but didn't necessarily select 'only civs with tsl allowed'. Anyway, not sure where exactly your attempt didn't succeed, but if you see this, give it another shot, and let me know if you get it to work. Good luck!
kepparezou Jul 5, 2023 @ 4:09pm 
@FelipeDos Sorry not to see this sooner. I can help. :) You'll first need to locate and open the "_Text" file within the city state's folder structure, and note how the city state is specifically identified in the code there. Using Mesa Verde as an example, it looks to be the following: GEDEMO_CIVILIZATION_MESAVERDE. Then, open the map.xml file, and add your line for the city state's location. I added them at Cortez, Colorado in the CONUS Western map; here's my sample code: <Replace MapName="CONUSwest" Civilization="GEDEMO_CIVILIZATION_MESAVERDE" X="30" Y="45" /> <!-- Cortez, Colo. -->
FelipeDos Feb 16, 2023 @ 7:50pm 
I've been trying to add TSL for a few of Gedemo's native tribe city-states, like Coosa and Mesa Verde and its not working. Anyone have an idea as to the problem? I've tried adding them to the Map.xml in this mod, I've tried in the city-state mod folder itself, and I've tried doing it in the custom.xml in Ynamp. They show up in the list of available city states during setup, even when 'only civs with tsl allowed' is selected, but then when you load in they don't spawn.
Insanecrusader19 Jan 28, 2023 @ 1:06pm 
ah goodie time to start my fallout playthrough via civ XD
✨Princess Justina✨ Dec 21, 2021 @ 6:30am 
Idea: if you can put Vietnam in Texas, because California is Chinese.
Iojima Nov 9, 2021 @ 5:46pm 
Hey quick question: Why'd you put Ethiopia in Atlanta when Georgia was also there
also idea: Mahajapit in Havana, just given I can't think of literally anywhere else that such a naval civ would work
anyway have a good day
cozmicclockwork Oct 12, 2021 @ 7:28pm 
I was wondering if you could do something to the structure of the Northern forests in Canada and the US, particularly around the Northwest great lakes. I know wildfires can get pretty ridiculous on large maps with unbroken forests but I actually think the small holes or winding forests are making it worse, as fires self-perpetuate themselves since they are broken up but still connected. I think filling in holes in the trees or breaking up these larger clusters of forests could help keep them from getting out of hand. I'm in a game right now and There's been ton's of fires in Northern Wisconsin/Minnesota and the upper Michigan peninsula
kepparezou Apr 1, 2021 @ 5:38pm 
@Radimir Putin Thanks! Glad you agree with my input. And I do think Miami makes the most sense for Portugal, of those choices. I also think your recommendations are all great! Was also thinking earlier myself that Greece in Virginia makes a lot of sense. Those are all great ideas you've offered. :-)