Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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ШАХТЫ (Mine)
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Building
Buildings (by category): Mine
File Size
Posted
Updated
32.135 MB
Oct 27, 2019 @ 6:26am
Oct 28, 2020 @ 10:14am
16 Change Notes ( view )

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ШАХТЫ (Mine)

Description
Шахты и сопутствующие объекты.
Буду сюда кидать сюда здания горной промышленности когда они будут готовы.

Mines and related facilities.
I’ll throw here mining buildings when they are ready.
96 Comments
bacons960 Oct 9, 2024 @ 8:19am 
@Somad
And how can I solve the building that has texture problems?
https://steamcommunity.com/sharedfiles/filedetails/?id=1978488643&searchtext=
Somad Oct 6, 2024 @ 5:55pm 
C:\Program Files (x86)\Steam\steamapps\workshop\content\784150\1898886121
Every mod for this game is in the 784150 folder.

Open the material_e.mtl file up with notepad or notepad++ and change the code below.

**Make sure not to change the material_e.mtl in any other folder or you'll do more damage than good.
bacons960 Oct 5, 2024 @ 4:51pm 
@Somad
and where is the file located
Somad Oct 2, 2024 @ 1:59pm 
The small aggregate storage has a typo in the material_e file.
The problem is in the line
$TEXTURE_MTL 1 H1_N.dds
this line needs to be
$TEXTURE_MTL 1 H_N.dds
bunk_4 is the folder for easy reference
Alvin Jan 28, 2024 @ 4:44pm 
error message. It looks like a file has the wrong name.
C3DHelp_ReadFileIntoBuffer FAILED fopen(F:\Program Files (x86)\Steam\steamapps\workshop\content\784150\1898886121\Bunk_4\H1_N.dds)
N.S./A.П. Чехов Apr 29, 2023 @ 12:22pm 
у здания которое bunk6_3 ненормальное потребление энергии в 66мвт
в отличие от bunk6_2 с 50квт потреблением
bozicpredrag7 Jan 15, 2023 @ 10:02am 
so nice for theaa
dennis Sep 12, 2022 @ 3:00pm 
Thanks, my favorite aggregate related mod pack! I use it all the time.
pavel.snabl Aug 4, 2022 @ 10:46am 
Thanks for great mod. But the loading speed to trains is very low, considering that there are loading tubes above the rails. I think the loading speed should be the same as it is in vanilla loading station.
Zodiac Jun 19, 2022 @ 6:32pm 
Thanks, I have played a bit arround and with the help of a modder I could figure out, that the unloading speed is much to high. Usually it is between 1 or 2. If I set

$VEHICLE_UNLOADING_FACTOR 60

to 6 it will use "just" 1,7 MW. Lowering this value more got the same effect on the consumption.

I ended with a value of 2 which still needs 490 KW. I didn't try to delete all lines, but I will try it later.