RimWorld

RimWorld

82 ratings
SZ_StonesAndTerrains
   
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12.109 MB
Sep 28, 2019 @ 2:11am
Apr 17, 2024 @ 11:09am
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SZ_StonesAndTerrains

Description
last update: 2024-04-17
This mod is supposed to be used together with 'TerraformRimworld'. Its an optional mod for those, who like TerraformRimworld and want to use it together with these extra stones and terrains. Don't activate SZ_Terrains together with this mod because of redundant terrains.


MOD FEATURES
• 6 new stone types (Dry Sandstone, White Limestone, Rhodonit, Chalcedon, Saphir, Obsidian)
• stones are fully integrated, so everything that could be build of stone, can be buil of these new stones too
• 6 new terrains (Lava, Lava Blue, Lava Hot, Moonstone, Metallic Surface, Deep Ice)
• Lava terrains and deep ice slows everybody moving on it
• new recipes for electric smelter
• stone chunks can be smelted into another stone chunks using the electric smelter


LAST UPDATES
• 2024-04-17
- updated for v1.5
34 Comments
Azraile Sep 11, 2024 @ 12:40pm 
Would it be possable to add terain like the floors in reinforced floors that block infestations?

Hopefully able to make it cost steel and time over other teraphormed blocks..... don't know if this is the right mod to comment on for this but seams like it as it would be a new tetain type...

But I like having the reinforced floors, you can make them a huge hassle to lay down so it's not overpowered..... but there uggly and you can't put a floor on top of them. U.u so was hopping to see something like it where you can just reinforce what's under the floor
orz Aug 29, 2024 @ 8:48am 
I love the colors of the stones you provide, but they're very limited use. They can only do 1/8th of the floor types, rendering the stones mostly useless if you want to push beauty up to next tier. Could you make the stones available for all stone-related production?
Yuya Apr 20, 2024 @ 4:43pm 
Awesome mod love all the new stone types. One problem though. You can not make fine floors with these stones.
VOID  [author] Apr 19, 2024 @ 8:13am 
@Mooneye - if you open those invisible pawns in character editor and change something like (hair for example) - do they become visible again?
Mooneye Apr 18, 2024 @ 1:52pm 
But when I take it out the bug is gone and when I put it back it happens again. :/
VOID  [author] Apr 18, 2024 @ 11:03am 
@Mooneye - simple answer - it can't. pls check other mods. I've seen similar issue while trying to start a heavy modded game. this mod is not the reason for that.
Mooneye Apr 18, 2024 @ 10:46am 
I have no idea how a floormode can make this happen, but some of my pawns are invisible when I activate the mod. Maybe you can look into it?
indrageerts Oct 25, 2023 @ 3:28pm 
These look lovely.
cmb-msn Sep 21, 2023 @ 11:10am 
Also noted: fine flooring can't be built from the new types of stone. Maybe that's a mod-ordering issue?
cmb-msn Sep 19, 2023 @ 2:56pm 
I've noticed something slightly odd, though perhaps it was intentional. If you click on a stack of 'slate' blocks, it has 11 multipliers for things built out of this material. However, if you click on blocks of the types in this mod, they only have 10 multipliers. The missing one is Beauty (slate, for example, has 110%). Also, they all seem to have the same Max Hit Points (170%) which I wouldn't expect given the relative softness of some of the types of stones.

Minor, but if Chalcedon is intended to be an earth name, I think it's actually Chalcedony (but that might not have been your intent, so Chalcedon is fine :grin:). Fwiw, I would also expect this to have higher 'work to make' percentages.

Thanks! I love the textures so far!