Oxygen Not Included

Oxygen Not Included

1,095 ratings
Efficient Supply
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
913.266 KB
Sep 28, 2019 @ 12:24am
Apr 2, 2023 @ 12:08pm
20 Change Notes ( view )

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Efficient Supply

Description
Optimizes most Supply errands, preventing Duplicants from using tiny quantities of materials in favor of larger stacks which require fewer trips. Often reduces travel times when supply materials are widely spread out.



Features
  • The minimum fraction of required material that must be supplied can be configured in the Mods screen.
  • If no single item stack meets this fraction, smaller stacks can still be used normally.
  • Does not affect Sweep errands or supplying most types of Storage Compactors.
  • Does not affect Auto-Sweeper.

Options
Minimum Amount - The minimum percentage (0 to 100) of the total material required for a single Supply errand. Very low values allow smaller item stacks to be used in construction, while 100% only allows supplying with full stacks. Default 25%.
  • Note - The game allows supplying multiple chores with one carried item stack, so combined supply chores may still use a quantity less than the configured threshold.

Source and Support

I do not read comments on this page, as it is infeasible for me to read the comments for all of my mods. In case of problems with this mod, please open an issue on the GitHub source code webpage[www.github.com]. Source code for all of my mods is also located at this link.

A local download for this mod is available on GitHub[www.github.com].
52 Comments
BabaTamara Apr 18, 2023 @ 2:54pm 
Works fine after Whatta Blast update with both DLC on/off.
Thanks, that's a nice mod to have. Not sure if it's impact is great early to mid game when ur base is still rather compact.
Varrgas 2.0 Apr 7, 2023 @ 2:36pm 
Sorry if it sound stupid but, you wrote that the mod value is by Default at 25%.

But is 25% the default value set with this mod installed?
Or 25% is the default Vanilla value in the game?


I'm using your Mods since a very long time now and so many of them was able to be in the game from the start, and as a proof many mods of yours have their features added to the game today :meephappy:

So a big Thanks you for all theses years, for your time and hard work on them, and to share all theses great Mods idea with us :meepstarry:
pillow kudasai Apr 2, 2023 @ 9:56pm 
mod broke at the moment, causing crashes trying to load game
TioTrix Dec 11, 2022 @ 10:05am 
yap no drop got a problem with that mod
The Tempted Man Dec 2, 2022 @ 4:14pm 
no drop by ony conflicts with this one. This mod on its own loads fine
󰀈Egor_Greed Nov 28, 2022 @ 7:01am 
Crash even in new game, i didnt sign on github
Суп из 7 залуп Nov 22, 2022 @ 6:27am 
no, it broked(((
Rooies Nov 16, 2022 @ 2:48am 
Hey guys does this mod still work?
♀ OdayakanaArashi Oct 25, 2022 @ 1:40pm 
@Oktokolo
Wait, W H A T ? ? ?
Oktokolo Oct 25, 2022 @ 3:33am 
@OdayakanaArashi I had the same problem and the game also blamed this mod. But after removing No Drop // by @Ony from my mod list, my old colony loads just fine.
I also did an explicit force update for every single mod of my huge list using mod updater which fixed a lot of other crashing mods. The game sometime loads old mod versions despite showing the current version in the mod list and the force update somehow seems to fix that.