Crusader Kings II

Crusader Kings II

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Expansion - Crusader Kings II: Jade Serpent
   
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2.784 MB
Sep 23, 2019 @ 9:29pm
Oct 16, 2020 @ 10:07am
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Expansion - Crusader Kings II: Jade Serpent

Description
Crusader Kings II: Jade Serpent is the community expansion for the much mixed-reviews strategy/RPG Crusader Kings II: Sunset Invasion DLC and introduces the gamer to an ahistoric story of rising of Nahuas.

This fantasy scenario marked Paradox Development Studios first departure from history(And now they've gone really-really far.) Hearing of Europe from travelling Northmen, the blood drenched Nahuatl Civilization has risen early and now spread like a virulent plague. Prepare to defend all you hold dear against the Sunset Invasion!

Jade Serpent will feature:

Sunset Invasion Overhaul:
Sunset Invasion event now shows in new form, with offmap Mexikha power integrated
The Imperial Majesty Request:
A new “Mexikha Screen” lays out the status and desires of the Huetlahtoani of Mexikha, letting you keep tabs on what he wants and how to earn his favor
Pay Tribute For Now:
Submit to the Empire as a tributary, always keeping an eye on the waning power of the Huetlahtoani, so you can time your escape to freedom
Booty and the West:
Collect wondrous new Mexikha artifacts for your characters; new Nahuatl coat of arms bring the empire to life.

Disclaimer:
You can play it with a savegame. However you'll be unable to revert the savegame back to Vanilla state.
This expansion is still in beta, and the localisation strings are improvised and incomplete. Please report any bugs you found with screenshots.

Patrum Scuta compatible: delete \interface\coat_of_arms in the .zip file. That's all.

Credit:
Popular Discussions View All (4)
10
Jan 18, 2021 @ 8:48pm
Few things to developer of MOD
Pan Buk
2
Jan 31, 2021 @ 2:52pm
Play as aztec emperor
eztoom
2
Oct 28, 2019 @ 10:57am
What's the mod name?
Fish Salad
143 Comments
GeneralKerbalmaster911 May 15, 2023 @ 8:02pm 
Will there Be Any other Boons Or Events pretaining to this? Or Perhaps the Invading china mechanic can be reused here as a sort of "Early Colonization" type idea.
Rafard23 May 6, 2023 @ 7:17am 
thanks
Chitose  [author] May 6, 2023 @ 2:50am 
@Rafard23 Surely you can key in "set_offmap_policy offmap_mexikha mexikha_isolationist" in the console to disable it for a while. Or you can try defeat them since they are actually weaker than the Mongols, due to light infantry composition and the reinforcers are pre-scripted.
Rafard23 May 6, 2023 @ 2:35am 
Or a console command to turn them isolationist?
Rafard23 May 6, 2023 @ 2:22am 
Is there a way to reduce the number of spawned units for the aztecs? Them getting 100k+ free troops is getting really OP and it feels cheap.
Feyton Jan 6, 2023 @ 4:30am 
This mod is so well made that years after trying it I recommended it to a friend :steamthumbsup:
Pan Buk Oct 21, 2021 @ 12:04am 
Is this mod still i alive i was long time absent and whant to check on it :)
Chitose  [author] Jan 18, 2021 @ 6:21pm 
@Teoctlamazqui: You are allowed to use my scripts for a submod creation. As for graphic/localization assets I suggest you ask the original author I listed in the credit block for a permission.
Teoctlamazqui Jan 18, 2021 @ 3:14pm 
Do you mind if alter my request to using your assets and changing the events to suit my overall agot sunset overhaul?same rules apply in that credit is noted and such
Chitose  [author] Dec 7, 2020 @ 8:03pm 
@Teoctlamazqui: Sure.