Kenshi
834 ratings
More Combat Stance MIA+
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File Size
Posted
Updated
20.232 MB
Sep 22, 2019 @ 7:37pm
Apr 11, 2024 @ 4:01pm
31 Change Notes ( view )

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More Combat Stance MIA+

Description
このMODは

「戦闘状態時のダッシュ」
「戦闘状態時の小走り」
「戦闘状態時の立ち姿」
「戦闘状態時、足の負傷による立ち姿の変化」

を各武器種ごと追加し、More Idle Animationの要素を追加したものです。

おまけで隠密のナルト走りを天誅参OP風に変えるデータを入れています。

「run upper stealth」と「run lower stelth」のanim nameを「ninjarun_tenchu」に変えると適応されます。
好みでどうぞ




注意事項


このMODはバニラのスケルトンを上書きしているので、同様にバニラのスケルトンを上書きするMODとは相性が悪いです。
競合した場合、kenshiが重くなったり、ポートレートが2重になったり、ランダムクラッシュを引き起こす可能性が高いです。
導入する際は競合していないか注意してください。

MODで追加された種族はパッチなしで問題なく適応されます。


More Combat Stance
More Combat Stance MIABC+
More Idle Animation
More Idle Animation BC+
とは互換性がありません。
上記のMODを導入している場合、必ず外してください。




――――――――――――――――――――――――――――


This mod is


“Dash in battle”
"Jog in battle"
“Standing in battle”
"Changes in idle due to leg injury in battle"
for each weapon type.and more Idle Animation elements are added.

As an extra element, you can change the "Naruto Dash" in stealth state to "Tenchu" style.

Adapted by changing the anim name of “run upper stealth” and “run lower stelth” to “ninjarun_tenchu”.
Please if you like




Precautions


This mod overwrites the vanilla skeleton, so it doesn't work well with the mod that overwrites the vanilla skeleton.
If there is a conflict, it is likely that kenshi will be heavy, the portrait will be doubled, or a random crash will occur.
Please make sure that there are no conflicts when installing.

Tribes added with MOD can be applied without any patch.


This mod is not compatible with


More Combat Stance
More Combat Stance MIABC+
More Idle Animation
More Idle Animation BC+

If it is installed, be sure to remove it.
74 Comments
a12321321 May 2 @ 2:49am 
@Coyotl_D
I found [More Combat Stance MIABC+] already contained bouncing(=BC)
No_4mat Dec 1, 2024 @ 5:26am 
Is this mod compatible with Driftmetal Remnants skeletons?
John Shepard Sep 28, 2024 @ 5:13pm 
Man , you know how cool you are? this is dope
Coyotl_D Sep 22, 2024 @ 9:00pm 
No longer compatible with bouncing bobbs :beeped::beeped::beeped:
MizKai Apr 23, 2024 @ 10:04pm 
also is there a way to remove some idle animations, movement animation? cuz some idle. i want it to be stand still and no other extra movements
MizKai Apr 9, 2024 @ 10:13pm 
is the polearm running animation's arm always like that?
if u run when attacking. the arm doesn't looks like it was holding the weapon. can u fix it?
Shark Pussy Jan 31, 2024 @ 2:37pm 
Some of the idle animations seem broken for male humans and shek / skeletons / hive, around the arms area. The idle animations in the MIABC+ version seem to be unbroken though as of right now.
I haven't tested any of the combat ones but I assume the MIABC+ hasn't touched those either so I'll just use that one until this gets fixed.
Still the best animation mod out there :heart:
Pain Jan 10, 2024 @ 4:07pm 
Heavy jtte, naginata katana and heavy polearm have the movement animation of a saber, do anyone have same problem?
۵camXO۵ Jan 4, 2024 @ 2:55pm 
I thought NPC's clumping up in cities was normal, what causes this? I've always looked around where they are and just thought it was because the United Cities noble was running around.
Reverum Dec 13, 2023 @ 8:49am 
Oh Nvm, my bad, it fixed itself after I unsubbed and resubbed from the mod, the problem didnt continue so its all good now :steamthumbsup: