Kenshi
More Combat Stance MIA+
74 Comments
a12321321 May 2 @ 2:49am 
@Coyotl_D
I found [More Combat Stance MIABC+] already contained bouncing(=BC)
No_4mat Dec 1, 2024 @ 5:26am 
Is this mod compatible with Driftmetal Remnants skeletons?
John Shepard Sep 28, 2024 @ 5:13pm 
Man , you know how cool you are? this is dope
Coyotl_D Sep 22, 2024 @ 9:00pm 
No longer compatible with bouncing bobbs :beeped::beeped::beeped:
MizKai Apr 23, 2024 @ 10:04pm 
also is there a way to remove some idle animations, movement animation? cuz some idle. i want it to be stand still and no other extra movements
MizKai Apr 9, 2024 @ 10:13pm 
is the polearm running animation's arm always like that?
if u run when attacking. the arm doesn't looks like it was holding the weapon. can u fix it?
Shark Pussy Jan 31, 2024 @ 2:37pm 
Some of the idle animations seem broken for male humans and shek / skeletons / hive, around the arms area. The idle animations in the MIABC+ version seem to be unbroken though as of right now.
I haven't tested any of the combat ones but I assume the MIABC+ hasn't touched those either so I'll just use that one until this gets fixed.
Still the best animation mod out there :heart:
Pain Jan 10, 2024 @ 4:07pm 
Heavy jtte, naginata katana and heavy polearm have the movement animation of a saber, do anyone have same problem?
۵camXO۵ Jan 4, 2024 @ 2:55pm 
I thought NPC's clumping up in cities was normal, what causes this? I've always looked around where they are and just thought it was because the United Cities noble was running around.
Reverum Dec 13, 2023 @ 8:49am 
Oh Nvm, my bad, it fixed itself after I unsubbed and resubbed from the mod, the problem didnt continue so its all good now :steamthumbsup:
AGO  [author] Dec 12, 2023 @ 11:55pm 
@Reverum
This is the first bug I have heard of that suddenly stops working. It works fine on my end, but do you have any other mods that change or add any other animations other than the combat animations?
Reverum Dec 12, 2023 @ 8:24am 
Did something break in the mod? Suddenly there are npcs clumping around inside the towns not moving, removing the mod fixes it.
AGO  [author] Nov 28, 2023 @ 12:21am 
@DawnSTAR
I think it's fixed.
NEARL Nov 26, 2023 @ 6:47pm 
AGO  [author] Nov 26, 2023 @ 12:22am 
@Lucius
ありがとうございます。色々と追加されたモノで分からない事があったので非常に助かりました。各種修正できたと思います。
Lucius Nov 25, 2023 @ 7:36pm 
SKILL_BOWのアニメーションですが、swimやrun upper stealth等、has weapon RがNO以外のアニメーションは、crossbowをTrueにしないと再生できませんでした。
とりあえずpolearmの設定に合わせてcrossbowをTrueにすれば問題ないと思います。

後、crouch run upper carryingのsynch offsetがそのままになっているので、上半身の動きがずれています。
Anrhaa Nov 25, 2023 @ 8:59am 
People, that was an incompatibility with Crimpler arms. It's already fixed
mervinorigin Oct 22, 2023 @ 3:44pm 
thats why i uninstalled all of the mods and re intslall mca. good to know this mod is the problem ill intall other mods again
Holden Oct 21, 2023 @ 9:26pm 
bug report: DONT USE THIS MOD VERSION IN SPECIFIC, this mod animations is currently broken, after few hours testing, both my greenlander and scorchlander just drift walk when they carry someone, due to acceleration changing frames too fast seems like.
I can make perform run animation by slowly click and move the mouse instead of just clicking very far away, but the animation that plays is very unsatisfying, like the joints arent moving properly .
My characters aren't in fight position even which is weird, just running, but they drift run instead
i just tested this mod by itself and
Both "More Combat MIABC+(v.3)" "More Combat Stance (v. 1)" "More Combat Animations(v.11)" all work together, its this mod in specific, that even by itself doesn't work
hope this helps anyone.
VillbliTårta Sep 28, 2023 @ 5:57am 
unarmed characters run like they got a sword for me
376410713 Aug 29, 2023 @ 7:36am 
I dont want some Idle selection,I saw the action name S-SS in FCS, but I don't know which action corresponds to the specific name
Leafield Jul 4, 2022 @ 2:53am 
Most if not all issues surrounding broken idle animations are due to conflicting mods editing character skeletons (the set of "bones" or parts a character is split into that animations use) just as this mod does.
Most of these possible conflicts are listed in the description here, or in the descriptions of the mods listed (since half of them are two or more skeleton mods merged together). Please be sure you are not using another mod that involves complex character movement (More Combat Stance, More Idle Animation, etc.) since these have edited the vanilla character skeletons to make those movements possible.
Gaylad Apr 14, 2022 @ 11:06am 
For some reason, most female idle animations are broken, regardless of race for me.
Pherros Dec 10, 2021 @ 5:25pm 
Does the More Idle Animation portion of this mod affect NPCs? Or only your characters?
Thanks for all the hard work!
摸鱼王 Nov 1, 2021 @ 12:19am 
is there any mod order requirements?
Architeus Apr 20, 2021 @ 5:46am 
are there any version with extended edition ? or should I just use this one instead ?
AGO  [author] Apr 8, 2021 @ 1:26am 
It was originally in the MCA but was separated from it.
It was made for the MCA, but is not essential.
If you don't need it, you don't need to install it.
Asneakyfatcat Apr 7, 2021 @ 8:41am 
Is this intended for use with you More Combat Animation mod? Trying to get my load order optimized.
AGO  [author] Mar 11, 2021 @ 12:50am 
The two types of "vanilla skeletons" here are male_skeleton.skeleton and female_skeleton.skeleton, where the animations are stored.
The meshes are not changed in any way, so it is not possible to change the race of the skeleton or the appearance of the character.
The_Stick36 Mar 20, 2020 @ 6:39am 
oh ok thank you
AGO  [author] Mar 20, 2020 @ 2:18am 
No Race patches are required.
Compatible with all races unless special skeleton data is set in the mod race.
The_Stick36 Mar 19, 2020 @ 12:03pm 
how do you make patches for modded races?
Legion Jan 25, 2020 @ 10:30am 
People blaming specific mods for causing problems when they don't bother learning about incompatibilities. Too many skeleton-altering mods will cause issues.
AGO  [author] Jan 25, 2020 @ 12:45am 
no problem.
I think you can use it.
GreasyFoot Jan 24, 2020 @ 8:45pm 
Will this mod work with Skeleton Resized? https://steamcommunity.com/sharedfiles/filedetails/?id=1969366840
Windows XP Nov 10, 2019 @ 10:27am 
Oh dang, That sucks. This is a really cool mod and I really want to have it work :/
AGO  [author] Nov 10, 2019 @ 12:19am 
There is a problem because there are multiple mods that override the vanilla skeleton.
Windows XP Nov 9, 2019 @ 2:49pm 
Your mod causes all the people (Including mine) to waddle around with their arms against their sides when they run into battle
Slorlax Nov 6, 2019 @ 7:47pm 
これは素晴らしいです、天中はかつて私のお気に入りのゲームのシッドだった
oiguri3 Nov 2, 2019 @ 7:38am 
thank You!
Haybusa Oct 30, 2019 @ 9:57pm 
Needs stance for Martial Artist and Ranged Cross Bow
AGO  [author] Oct 25, 2019 @ 12:58am 
@oiguri3
モアコンバットは含まれません。
互換性の心配もありません。
oiguri3 Oct 24, 2019 @ 7:02am 
同様にバニラのスケルトンを上書きするMODとはモアコンバットも含まれますか?
AGO  [author] Oct 21, 2019 @ 3:51pm 
This mod does not require a patch.
It can be applied to all races including MOD just by introducing it.
Fully compatible with MCA.
Haybusa Oct 21, 2019 @ 9:29am 
Will this work with mods that require More Combat Animation Patch?
Legion Oct 16, 2019 @ 3:19pm 
I would normally enjoy this if not for the Yenchu dash. I don't even keep the Naruto dash around since I modded that out.
SprendiX Oct 1, 2019 @ 6:15am 
Oh) thank You)
AGO  [author] Sep 30, 2019 @ 1:29am 
@SprendiX
“Stand 1 sword” is an animation of fighting stance.
If you duplicate “stand 1 sword”, you can set animation for each weapon.

@FreeMovies4KHD
Fully compatible.
Originally it was an animation of MCA, but because there were bugs, it was separated from MCA and the cause of the bug was removed.
So don't worry about competition.
FreeMovies4KHD Sep 29, 2019 @ 4:08pm 
Is this compatible with More Combat Animation?
SprendiX Sep 29, 2019 @ 7:13am 
I know how to create new animations and add them to the editor. But how in the editor to set the fighting stance...there's just not