Europa Universalis IV

Europa Universalis IV

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MEIOU and Taxes v2.60.4
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File Size
Posted
Updated
800.114 MB
Sep 20, 2019 @ 12:29pm
Jul 23 @ 12:13pm
22 Change Notes ( view )

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MEIOU and Taxes v2.60.4

In 1 collection by [M&T] Gigau
MEIOU and Taxes v2.60 - A Total Overhaul Mod
28 items
Description

Welcome to MEIOU and Taxes, the quintessential overhaul mod for EUIV v.1.29.6.

Brought to you with love by Gigau, Rosth, FireKahuna, Beorsferth, Kjh, Dgl, amukorihSCoffee, Mepper, Mati, Sun Wu, and the rest of the M&T team.




- Fifteen-hundred new provinces and counting, as well as new nations.
- Extends the timeline, offering five hundred years of history (1356-1856).
- Religious mechanics by Dharper's Dei Gratia.
- New trade system.
- Overhauled graphics and map courtesy of EOOQE.
- Completely new Estate and State Systems
- New Disease and Unrest Systems
- Revamped and Reworked Colonial System
- A unique musical score composed by ciadude2

M&T Wikipedia: https://meiouandtaxes.miraheze.org/wiki/Main_Page


Q: I subscribed, but mod doesn't appear in the Launcher or the game loads Vanilla.
A: Unsubscribe from M&T v2.52, check you don't have a version downloaded from the forum, and resubscribe.

Q: Are there any required DLC?
A: Mandate of Heaven is important for balancing China. Craddle of Civilisations is important for to keep population going when disbanding armies.

Q: I played this game a few years ago, but it ran slowly on my computer. What's changed?
A: Owing to upgrades to the Clauswitz Engine, and better scripting, FPS has been significantly increased on most machines.

Q: Can I play this mod with only the graphical and map changes?
A: No.

Q: Do I have to install the compability patch if I have a certain DLC ?
A: the compability patches make the units sprites fit better on the M&T map and are not necesarry to run at all, only use them if you have the associated unit sprites activated.

Q: Where do i find the different modules working with this mod ?
A: They are all in my M&T Collection.


Join the Discord[discord.gg] to join the community, report bugs or see teasers and more.


If you want to support the team, please consider visiting our Patreon page [www.patreon.com].


The M&T team would like to wholheartedly thank the Patreons for their continued support, and are also so very thankful for the enormous help of the Closed Alpha testers in rooting out bugs and helping with the Wiki.

The following mods are integrated or partially integrated with permission from their respective authors. We can't list every contributor here, but feel free to read the full credits here [forum.paradoxplaza.com].

- The Riches of Africa by Hellwyr
- Translucent Colored Mapmodes by Negi
- Historical Events Extended by Voffvoohunden
- Pax Sinica by Chatnoir17 and Fryz
- Purple Phoenix Arise by Dorimi, Myrkul, Shnipe, and Inimucus
- Divide et Imperia by Einfall
- Additional Titles and Governments by Kaigon
- Serenissima Italia by Marco Dandolo
- Medieval Universalis by Tunch Khan
- Lex Talonius II by jnt.mullen
Popular Discussions View All (35)
5
Apr 30, 2021 @ 1:53pm
Ai doesnt appear to start wars
ScruffMcGruff
5
Jul 16, 2020 @ 6:08am
Can't use the mod
rodderz2003
3
Sep 1, 2020 @ 6:48am
Brandenburg -help me with "centralising the mark?"
rodderz2003
615 Comments
Rosth Sep 30 @ 8:55pm 
@HHFD50 this is literally a vanilla eu4 graphic setting, IIRC set particles to "no"
HHFD50 Sep 28 @ 6:04pm 
Is there a way of turning off the constant smoke coming from EVERY city on the map??? Only cities under siege should show smoke. Please it ruins the game imo,
haydenkelley01 Sep 23 @ 4:14pm 
Is it possble to reintroduce the at peace requirements for nation formation into the mission trees that tag switch nations into others because it seems to break wars such as restoration of union as i just found out by not being able to enforce the union on castile because it suddenly became spain midwar?
Rosth Jul 28 @ 1:55pm 
There is now a 2.6 pre-release channel on the official M&T discord: https://discord.gg/eAjUNjXRe9
Ka$ch Jul 25 @ 6:19pm 
OK makes sense, thanks for the info. Wish I hadn't started a campaign and then had steam auto update it when I was at 1550, but I'll just make a new one with the knowledge policies don't exist. Had been concerned some other mod had randomly enabled somehow that I couldn't see.
Rosth Jul 24 @ 7:03pm 
Policies were substituted with (nerfed) base country values, those yearly centralization and stab cost modifiers still exist, you just don't need to pick the same three policies at the start of every game. Regarding old saves, assume they are not compatible. While I haven't specifically tested them, it's always a good idea to start a new campaign after an update. Though if those "certain events" are related to interactions with estates, there's a decision to fix them (happens if you console tag switch to a country previously controlled by an AI). The decision is called "Tag switch fix", but if you don't see it then it's not the cause.
Ka$ch Jul 24 @ 5:43pm 
Yesterday's update broke my game and old saves. Policies don't exist and certain events are happening too quickly, and while the latter might be just me misremembering the mod, the policies are definitely borked. I am running zero other mods alongside.
sgtpochan Jul 4 @ 5:14am 
By Far the best Eu 4 mod on the workshop.
Rana May 30 @ 4:52am 
update it bro
Phoenix ツ Apr 13 @ 5:10pm 
@💖⎛⎝Silver Knight⎠⎞ gigau is at tinto making eu5