Stellaris
52 evaluări
Start with Habitats Technology [Legacy Version]
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
1.159 MB
11 sept. 2019 la 4:01
2 dec. 2019 la 14:01
9 notițe privind schimbările ( vizionare )

Abonează-te pentru a descărca
Start with Habitats Technology [Legacy Version]

Descriere
New version is on my other page. This is for the old version. Starts with Habitat Technology Researched. They also cost less.
35 comentarii
Yuki 30 mart. 2021 la 14:45 
thank you for the quick response, I will be looking forward to this mod if it is updated.
bill.booze  [autor] 30 mart. 2021 la 14:37 
@Yuki: As of right now I am not updating this because of the new update coming out. I am sorry. There is an origin that already does this and they have made habitats show up so early now that I am not sure anyone would really need it. Having said that, I may at some point update, but not until the new code launches for sure.
Yuki 30 mart. 2021 la 13:12 
will this ever be updated?
bill.booze  [autor] 18 mart. 2020 la 5:57 
@Beast-Storm: Yeah this one is now what I would call a "legacy" mod. It is not compatible with the current build. I may revisit this once I get a grip on the new code and such. Also working on some new origins as well...
Beast-Storm 17 mart. 2020 la 20:08 
Since the Origins Mechanic called Void Dwellers is out with the Federation DLC, does this mod still work?

I still saw I can still construct Habitat Stations (the resource requirements are still their due to this mod) but never attempted to build one due my game crashing.... I'm not sure if this mod crashed my game but I might have several mods that might be outdated

Just thought I let you know @bill.booze

Stay Safe, Qapla'
bill.booze  [autor] 2 dec. 2019 la 4:34 
This new launcher is making me insane. I'll see what I can do. Thanks for letting me know
DragoonBlade 1 dec. 2019 la 17:30 
This mod cannot be used. The Stellaris launcher says something is wrong with the files.
bill.booze  [autor] 11 nov. 2019 la 4:53 
@DragonBlade: I think this is now updated! Increased initial energy and mineral cost but no food costs for anyone. This should make more sense. Let me know if this has any trouble!
DragoonBlade 11 nov. 2019 la 1:44 
@bill.booze: Thanks for replying!
paulo 10 nov. 2019 la 18:30 
Please, update this mod for the 2.5.1.