Stellaris
52 คะแนน
Start with Habitats Technology [Legacy Version]
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
1.159 MB
11 ก.ย. 2019 @ 4: 01am
2 ธ.ค. 2019 @ 2: 01pm
9 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Start with Habitats Technology [Legacy Version]

คำอธิบาย
New version is on my other page. This is for the old version. Starts with Habitat Technology Researched. They also cost less.
35 ความเห็น
Yuki 30 มี.ค. 2021 @ 2: 45pm 
thank you for the quick response, I will be looking forward to this mod if it is updated.
bill.booze  [ผู้สร้าง] 30 มี.ค. 2021 @ 2: 37pm 
@Yuki: As of right now I am not updating this because of the new update coming out. I am sorry. There is an origin that already does this and they have made habitats show up so early now that I am not sure anyone would really need it. Having said that, I may at some point update, but not until the new code launches for sure.
Yuki 30 มี.ค. 2021 @ 1: 12pm 
will this ever be updated?
bill.booze  [ผู้สร้าง] 18 มี.ค. 2020 @ 5: 57am 
@Beast-Storm: Yeah this one is now what I would call a "legacy" mod. It is not compatible with the current build. I may revisit this once I get a grip on the new code and such. Also working on some new origins as well...
Beast-Storm 17 มี.ค. 2020 @ 8: 08pm 
Since the Origins Mechanic called Void Dwellers is out with the Federation DLC, does this mod still work?

I still saw I can still construct Habitat Stations (the resource requirements are still their due to this mod) but never attempted to build one due my game crashing.... I'm not sure if this mod crashed my game but I might have several mods that might be outdated

Just thought I let you know @bill.booze

Stay Safe, Qapla'
bill.booze  [ผู้สร้าง] 2 ธ.ค. 2019 @ 4: 34am 
This new launcher is making me insane. I'll see what I can do. Thanks for letting me know
DragoonBlade 1 ธ.ค. 2019 @ 5: 30pm 
This mod cannot be used. The Stellaris launcher says something is wrong with the files.
bill.booze  [ผู้สร้าง] 11 พ.ย. 2019 @ 4: 53am 
@DragonBlade: I think this is now updated! Increased initial energy and mineral cost but no food costs for anyone. This should make more sense. Let me know if this has any trouble!
DragoonBlade 11 พ.ย. 2019 @ 1: 44am 
@bill.booze: Thanks for replying!
paulo 10 พ.ย. 2019 @ 6: 30pm 
Please, update this mod for the 2.5.1.