Stellaris

Stellaris

52 rating
Start with Habitats Technology [Legacy Version]
   
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1.159 MB
11 Sep 2019 @ 4:01am
2 Des 2019 @ 2:01pm
9 Catatan Perubahan ( lihat )

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Start with Habitats Technology [Legacy Version]

Deskripsi
New version is on my other page. This is for the old version. Starts with Habitat Technology Researched. They also cost less.
35 Komentar
Yuki 30 Mar 2021 @ 2:45pm 
thank you for the quick response, I will be looking forward to this mod if it is updated.
bill.booze  [pembuat] 30 Mar 2021 @ 2:37pm 
@Yuki: As of right now I am not updating this because of the new update coming out. I am sorry. There is an origin that already does this and they have made habitats show up so early now that I am not sure anyone would really need it. Having said that, I may at some point update, but not until the new code launches for sure.
Yuki 30 Mar 2021 @ 1:12pm 
will this ever be updated?
bill.booze  [pembuat] 18 Mar 2020 @ 5:57am 
@Beast-Storm: Yeah this one is now what I would call a "legacy" mod. It is not compatible with the current build. I may revisit this once I get a grip on the new code and such. Also working on some new origins as well...
Beast-Storm 17 Mar 2020 @ 8:08pm 
Since the Origins Mechanic called Void Dwellers is out with the Federation DLC, does this mod still work?

I still saw I can still construct Habitat Stations (the resource requirements are still their due to this mod) but never attempted to build one due my game crashing.... I'm not sure if this mod crashed my game but I might have several mods that might be outdated

Just thought I let you know @bill.booze

Stay Safe, Qapla'
bill.booze  [pembuat] 2 Des 2019 @ 4:34am 
This new launcher is making me insane. I'll see what I can do. Thanks for letting me know
DragoonBlade 1 Des 2019 @ 5:30pm 
This mod cannot be used. The Stellaris launcher says something is wrong with the files.
bill.booze  [pembuat] 11 Nov 2019 @ 4:53am 
@DragonBlade: I think this is now updated! Increased initial energy and mineral cost but no food costs for anyone. This should make more sense. Let me know if this has any trouble!
DragoonBlade 11 Nov 2019 @ 1:44am 
@bill.booze: Thanks for replying!
paulo 10 Nov 2019 @ 6:30pm 
Please, update this mod for the 2.5.1.