Stellaris

Stellaris

32 ratings
Start with Habitats Technology
 
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0.002 MB
Sep 11 @ 4:01am
Sep 11 @ 5:47am
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Start with Habitats Technology

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Description
This mod makes habitats technology available at the start of the game.

Habitats now take 1350 days to build
They cost 500 minerals, energy, food and alloys with a 100 influence cost
I like to play on minimal habitable worlds so this mod makes space much more unforgiving.

Compatible with (As far as I can tell)

guilli's planet modifiers
guilli's technologies
More events mod
Beautiful Universe

2.3.3 compatible
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20 Comments
bill.booze  [author] Sep 21 @ 5:16am 
@Mazdamoondi: Glad it worked out for you. Sorry it is not compatible with the Build Multiple Megastructures mod, but thanks for letting me know!
Mazdamoondi Sep 20 @ 9:29pm 
@bill.booze Thanks for the quick reply. I had the mod Build Multiple Megastructures at once (https://steamcommunity.com/sharedfiles/filedetails/?id=1673226814) which was causing the issue. Once disabled it not only worked properly but on saves without the mod as well.
bill.booze  [author] Sep 20 @ 3:46am 
@Mazdamoondi It is possible it has a conflict with another mod that uses the technologies file. AFAIK it should have the changes cost. Is this the only mod you are running? Try only running this mod and see if it works. Then add others back in to see if that changes something. Thanks for the feedback!
Mazdamoondi Sep 20 @ 1:47am 
I start the game with the tech but it still cost 3000 alloys and 200 influence is there something im doing wrong?
Cookie-chan Sep 16 @ 9:29pm 
"Its the year 2210, tensions between <empire_name> and the Habitats have escalated into an all out war, no one doubted the <empire_name> military would occupy the habitats, but the introduction of the Mobile Suit Offensive Army has changed the tides..."
bill.booze  [author] Sep 16 @ 3:43am 
@Alex Jones, @achronicdeth, Yes the AI does use this. It is still based on the preset weights in the original programming code. In my test plays, the AI will build them, especially if they are out of other ways to expand and have the materials to do so!
Alex Jones Sep 16 @ 12:53am 
Does this apply to AI??????
achronicdeth Sep 16 @ 12:48am 
does this apply to the AI as well
Humble Sep 15 @ 6:40pm 
@RodentDung I generally play with 600 star worlds on 50% habitability and still get pretty severe slowdown by 2400, though it's significantly better than 800/1000 stars or higher habitability.

# of POPs and planets are the biggest source of lag, though not the only one, fleets & pathfinding are another source although not nearly as damaging as POPS (and there will be less fleets/empires/paths on smaller galaxies so reduced habitability/star count helps here too.)
RodentDung Sep 15 @ 8:18am 
so having minimal worlds must radically reduce the population, fleets and trade. Maybe better to also keep the galaxy at small size or medium at most.