Age of Wonders III

Age of Wonders III

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Decodence + Racial Heritage Compatibility
   
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Aug 11, 2019 @ 9:59am
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Decodence + Racial Heritage Compatibility

Description
Changes related to Decodence and Racial Heritage, done with basically zero testing in 15mins, so let me know if you find issues.

I did notice a Fertile Plains production bonus definition in CityPropertiesLogic.RPK, not sure how to get/trigger this, But can add this if required.

Changes made:

Reconnected the pop bonus for T1 Goblin economic policy, for Autumn and Tundra Wetlands, this appeared to broken in the base game.
Added two new Terrain Income overlays for Autumn Dense vegetation and Tundra Dense vegetation (Used for Statue of the Woods, T1 Path of Good elf Racial Heritage)
6 Comments
tehalmightytaco Oct 22, 2019 @ 11:34am 
I have a Dracoinian settlement, owned by my dwarves, on the surface and they are supposed to get bonuses on barren but it doesnt recognise the autumn barren tiles, and my dwarf settlement nearbye doesnt get the rock mining bonuses from tundra or the autumn mountains
God Of Sheep  [author] Oct 22, 2019 @ 10:37am 
@tehalmightytaco only goblins get a pop boost from wetlands, and elf's with the Statue of the Woods.
What boosts are you expecting?
tehalmightytaco Oct 22, 2019 @ 12:28am 
It doesnt seem to work for races other than goblins, I'm paying as dwarves and once I get above ground no bonuses for any terrain but the default ones.
GodlikeDennis Aug 28, 2019 @ 8:26am 
Thanks for making this. I posted the bug report in Racial Heritage a long time ago but the author didn't respond.
Green4225 Aug 21, 2019 @ 12:21am 
I had no idea I needed this mod but thanks for making it
johnster_93 Aug 17, 2019 @ 8:27am 
thank you so much!! seems to be working fine, will let you know if i find anything :)