Crusader Kings II

Crusader Kings II

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Better Council Scaling
   
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36.433 KB
Aug 5, 2019 @ 5:43pm
Aug 8, 2019 @ 12:11pm
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Better Council Scaling

In 1 collection by iNzain`
iNzain Mods
2 items
Description
Features:
This mod improves the scaling of mean-time-to-happen events by all attributes.
It makes upgrading your council's stats more rewarding, as each stat point makes your councillors better at what they're doing.

  • Smoothed skill scaling for low attribute levels (1-9)
  • Slightly improved councillor scaling at levels 15-22
  • Added scaling for levels 23-30

The philosophy of this mod is that each attribute point should count. The very low-skilled councillors should be bad and likely to cause disasters. The very high-skilled councillors, on the other hand, should feel satisfyingly powerful. Political council appointments should be considered carefully and balanced with some meritocracy.

This mod is not compatible with Ironman. Not compatible with mods that modify the file 00_scripted_score_values.txt.

Check out my other mod that includes this mod and makes the council jobs faster: https://steamcommunity.com/sharedfiles/filedetails/?id=1826421392

Update August 8th 2019:
-Further tuned the scaling to be more reasonable at higher skill levels.







16 Comments
falhxer Feb 29, 2020 @ 8:59am 
yep, thx for the advice
iNzain`  [author] Feb 3, 2020 @ 10:32am 
@Canary's Lictor - yeah it should work fine still.
Giant.Space.Crab Jan 29, 2020 @ 6:32pm 
is this mod still working?
Jessy2299 Sep 3, 2019 @ 4:16pm 
@iNzain` Ah ok i did not knew that. I thought only one values was taken at the time, it make more sense now.
iNzain`  [author] Sep 3, 2019 @ 12:34pm 
@Jessy2299 The values are multiplicative, meaning each modifier affects mtth. Therefore because there is an increased amount of modifiers (added scaling for later skill ranks) the factor must go slightly up. The end result is still less mtth and quicker actions at higher levels. Took me a while to figure that one out, too...
Jessy2299 Aug 31, 2019 @ 6:23pm 
Not sure to understand but why are the factor in "#For Good events" are going up... shouldn't they go down ? This would reduce the mtth and by so increase it effectiveness... the way it is now it increase the mtth and so make it take more time...
iNzain`  [author] Aug 12, 2019 @ 12:12pm 
@In_The_Motion @Shiny I checked out HIP installation and this mod modifies a core game file that is used in it and in EMF. My changes could be easily merged into those mods, but users would have to manually replace the HIP script file with my patch... Therefore if you're going the manual route anyway, I recommend you copy my changes over to HIP's 00_scripted_score_values.txt. The changes are at the end of file, beginning from "job_event_mtth_modifier_diplomacy_score". Afterwards disable/uninstall my mod.

I kind of wish this game had a mod load order.
falhxer Aug 12, 2019 @ 3:25am 
It looks like a job for winmerge to check if its compatible, btw great mod, looking to stack along with HIP, its not cheating right, hehe ?
(shiny) DiamondNova Aug 11, 2019 @ 3:07pm 
Care to make version to be compatible? If not could i make it?
iNzain`  [author] Aug 11, 2019 @ 12:21pm 
@Shiny I don't think that this is compatible with massive overhaul mods such as HIP.