Stellaris

Stellaris

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Anomaly Tweaks v2 [3.12]
   
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Jul 28, 2019 @ 7:02pm
Jul 8, 2024 @ 10:16am
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Anomaly Tweaks v2 [3.12]

Description


This is a fork of Kolby Register's Anomaly Tweaks mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1445473109

I have slightly increased the spawn chance of anomalies to around 37.5%. This means that you will be getting a LOT of anomalies. They also research considerably faster. The drawback to this is that you will eventually run out of them and you will be getting a ton of terraforming candidates.

Should be compatible with all mods. Especially those that implement new anomalies.

Enjoy.
18 Comments
Sterling Archer  [author] Sep 16, 2023 @ 7:30am 
This mod should still be working. I do not have the game installed so I cannot update the version. Please let me know if there are any problems.
Sterling Archer  [author] Dec 3, 2022 @ 9:25pm 
I am unable to update the mods at the moment due to being overseas. As long as the game rules have not been updated (and I have seen nothing in the patch notes to show this), this mod should be compatible with the latest version.
Sterling Archer  [author] Jul 6, 2022 @ 4:28am 
After much procrastination and faffing about, this mod has been updated to 3.4.*. Thank you for your patience.
Sterling Archer  [author] Mar 20, 2022 @ 1:26am 
All of my mods are, as far as I am aware compatible with the latest patch. I am waiting on a replacement SSD from Samsung, so when that comes, I will update the version numbers.
Sterling Archer  [author] Nov 29, 2021 @ 11:22pm 
I have been lazy and did not get around to updating this mod's version. It was still compatible though. The mod has now been updated for version 3.2. If there's any problems please let me know.
Sterling Archer  [author] Apr 15, 2021 @ 1:26am 
This mod has been updated to game version 3.0.
Sterling Archer  [author] Nov 9, 2020 @ 2:16am 
This mod has been updated to 2.8.
Sterling Archer  [author] May 12, 2020 @ 8:47pm 
This mod has been updated to 2.7.
Sterling Archer  [author] May 7, 2020 @ 5:06am 
Besides modding the anomaly outcomes, there is no way to remove the failures.
Guardian-of-Light137 May 6, 2020 @ 2:23pm 
Mod works great. ... Little to great. I can barely explore beyond a few solar systems cause my science vessels keep finding Anomaly's XD Do ya know any mods that remove failures from them? Like the ones where they try to get a ship out of a gas giant. Sometimes it works sometimes it doesn't.