Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can simply increase the number of insights needed to slow down the AIs and I can also use it to make that wimpy khan stronger
This is what I use for L-Gate customisation. As this changes core game rules, I do not think it is possible to apply it to player empires only.
Happened again this game. I was at war and had ~10K fleet power and an AI empire opened the L-Cluster. Total devastation in the galaxy...
Would it be possible to adjust this mod that the anomaly multipliers are only applied to human players? (Not asking you to do it with this version of the mod, but I guess that could be something I can tweak myself if it is possible.)
I think I do have an issue that is indirectly caused by your mod. I've played four full games so far with your mod active. In each game an AI empire opened the L-Cluster early on (and each time I had a grey tempest invasion).
I think this is because the higher chance of events gives the AI empires more L-Gate-Insights.
Do you see a way to prevent that?