Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exception while loading mod 1812965265.Steam at C:/Users/viper/Documents/Klei/OxygenNotIncluded/mods/Steam/1812965265.
System.ArgumentException: No target method specified for class LuaCore.EntryPoints+__loadworlds (declaringType=CustomGameSettings, methodName =LoadWorlds, methodType=, argumentTypes=NULL)
at Harmony.PatchProcessor.PrepareType () [0x001de] in <1b23547042994e96b8b6361dbe3791d9>:0
LuaCore.LuaFunctions+crashandler crashes by at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly)
The example stuff more or less has moved to the first full lua mod that is working:
https://steamcommunity.com/sharedfiles/filedetails/?id=2014940545
null Exception while loading mod 1812965265.Steam at .../Documents/Klei/OxygenNotIncluded/mods/Steam/1812965265.
System.ArgumentException: No target method specified for class LuaCore.LuaFunctions+crashandler (declaringType=KMod.Manager, methodName =HandleCrash, methodType=, argumentTypes=NULL)
at Harmony.PatchProcessor.PrepareType () [0x001de] in <1b23547042994e96b8b6361dbe3791d9>:0
at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00065] in <1b23547042994e96b8b6361dbe3791d9>:0
at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00023] in etc etc...
And examples are not anymore (I remember there was examples in previous versions)
LuaEntryPoint.dll has changed name to LuaEntryPoint-blueprint.dll is it correct?
If you get it disabled standalone or the game crashes please send the log in the forum topic.