Garry's Mod

Garry's Mod

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FA:S 2.0 Alpha SWEPS - Pistols
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
Tags: coop
File Size
Posted
Updated
8.488 MB
Sep 25, 2013 @ 11:23am
Feb 11, 2014 @ 7:42am
12 Change Notes ( view )

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FA:S 2.0 Alpha SWEPS - Pistols

Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Popular Discussions View All (10)
5
Mar 18, 2016 @ 6:26am
To Much Ammo
p3stuff
3
Jun 18, 2016 @ 7:26am
How to disable crosshairs?
Landank
1
Jul 28, 2017 @ 12:41am
P226 Bug
Scout's Dust
333 Comments
BrianMoser Jan 17 @ 9:45am 
YOO NVM IT WORKING W ADDON
BrianMoser Jan 17 @ 9:38am 
where is my guns bro wtf
Paint inhaler Dec 28, 2023 @ 1:43pm 
There should be a ruger
sero Aug 2, 2022 @ 9:00am 
lol fas rip
wolfee0507 Jul 25, 2022 @ 3:26pm 
why just 4 pistols?

anyway please add a glock
Doomguy Mar 19, 2022 @ 3:40am 
thanks
Doomguy Mar 19, 2022 @ 3:40am 
noice
ласковый ушлёпок  [author] Mar 19, 2022 @ 1:23am 
54
Doomguy Mar 18, 2022 @ 10:28pm 
fas 3?? or 4 or 5 or 6 or 7??/