Garry's Mod

Garry's Mod

13,509 ratings
FA:S 2.0 Alpha SWEPs
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

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Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (223)
382
Mar 3 @ 5:45pm
PINNED: Regarding new weapons and attachments
sipsuster
9
Jan 14 @ 9:16am
Guns invisible
Laarm
6
Dec 19, 2016 @ 4:14pm
HOW TO FIX: [METHOD HERE]
atmiz47
< >
3,001 Comments
λriaofsorrow 10 hours ago 
People....




The maps he uses in the video are the Half Life 2 levels Coast, Prison, and Canal
pharaoh Mar 20 @ 8:09am 
3000 KOMEND :DDD
BOT Pasta™ Mar 19 @ 11:16pm 
Great WEP mod! love it, but i have an issue when i shoot the shell is an error, i have all the FA:S mods. What am i missing?
B0mbastic Bill Mar 18 @ 2:33pm 
FA:S 2 is more consistant in terms of higher quality.
CW 2.0 is more open source and has much more customization.
loganowens Mar 18 @ 1:15pm 
whats the diffrence between fa:s and CW:3.0
Emerald Pone Mar 17 @ 2:46pm 
If it's not too much trouble could you drop the names and or links to the maps you used in the trailer? They seem to fit the weapon packs so damn well. - Another thing, these are made perfectly. - A gun nuts wet dream come true in Gmod.
AJB-ISB Mar 17 @ 2:36pm 
All it shows me is just a (default)pistol that you can't shoot
trollzeyz Mar 15 @ 7:49pm 
Ok, so I don't know if this is a common thing, but when I play on this server which uses FA:S 2.0, I get low frames and my dude just starts shaking all over the place and is uncontrollable. Any fix?
finally got them to work. thx for the tips everyone
Casper Albaek Mar 5 @ 12:49am 
There is this minor problem...

Whenever i want to take like fx a sight, there is this "error" saying not bound :(

Any help is nice