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FA:S 2.0 Alpha SWEPs
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
63.405 MB
Sep 22, 2013 @ 2:52am
Jul 15, 2014 @ 10:38pm
48 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

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Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (156)
344
May 22 @ 9:50am
PINNED: Regarding new weapons and attachments
Spy
1
21 hours ago
How do you check the ammo levels?
Engee Ackbar64
2
22 hours ago
Reload Sounds don't always play in MP
StormTrooper595
2,395 Comments
< >
Robbobb 22 hours ago 
Hey can you please fix this

Particles: Missing 'particles/impact_fx_fas.pcf'
Robbobb May 26 @ 3:14pm 
Hey are you going to add those new weapons from FA:S 2.02? Like those new LMGS?
Trioxide13 May 26 @ 12:53pm 
is proficiency permanent?
Robbobb May 25 @ 11:17am 
Hey I was wondering if you could help me with my sound like sometimes on any of the FA:S weapons when I reload sometimes the sound for it isn't there
TheSoggyFish May 25 @ 6:21am 
Is this compatible with m9k?
Slurpee-Derp May 24 @ 1:09am 
@Kydric There aren't any of those weapons in FA:S 2.0
Kydric May 21 @ 11:03am 
Suggestion for new weapons:
-Scar-H
-M9 Beretta
-Glock 18
-M16A3
Robbobb May 19 @ 7:02pm 
Or when I am taking out the weapons
Robbobb May 19 @ 3:46pm 
Hey do you know why sometimes when I am reloading it doesn't have the sound for it?
Abstergo89 May 15 @ 3:11am 
how to disable crosshair?