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FA:S 2.0 Alpha SWEPs
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Type: Weapon, Addon
Tags: Coop
File Size:
Posted:
Updated:
63.405 MB
Sep 22, 2013 @ 2:52am
Jul 15 @ 10:38pm
48 change notes ( view )
Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (117)
296
2 hours ago
PINNED: Regarding new weapons and attachments
Spy
23
Sep 28 @ 9:15am
HELP!
Pvt. Angry vs Combine.
2
Oct 11 @ 12:22pm
Bug I've been experiencing
big baby
2,084 Comments
< >
Jerry Oct 18 @ 7:13am 
Just cuz of one minor glitch? Just switch to another weapon and back to yours again. IT should fix it.
LINKBITCH Oct 17 @ 1:01pm 
@Jerry How about trying around with it. I did "Try around with it" and I think it sucks. Not the weapons. The base. When I switch to a grenade, chuck it, then switch back to my primary it shows the primary in my hand but shows the grenade cross hair. As if I was holding the grenade still. That's just one bug, there's a lot more. Also I don't think Spy really cares about this weapon pack anymore. That or he's busy with more important stuff. I'm going with he's busy with more important stuff.

For now.
Jerry Oct 16 @ 5:09pm 
Link, this doesn't suck. How about trying around with it?
LINKBITCH Oct 15 @ 1:46pm 
The only reason I have this pack is because of a Vietnam role play server. Other than that. This weapon pack really sucks.
[215] STREALOK Oct 15 @ 1:04pm 
@omega ah sorry bout that : p and oh.. well i have no idea about that but good luck with that : )
diddly shroom pimp FIN Oct 15 @ 1:27am 
how do i fix the damn sight bug my holographic sight has its reticle in wrong place it is outside the scope and it applies to the other sight too not the sniper ones thou please somebody help D:
Omega / RonanZer0 Oct 14 @ 2:27pm 
STREALOK
This isn't sandbox. -_- Also I don't want them to spawn with attachments, I already know that, I want their attachments to be put ON their gun on spawn. ON their gun not in their inventory.
Momo Oct 13 @ 2:18am 
Will you ever add the missing world models? This mod got so much potentional, maybe the best weapon pack out at the moment? But kinda meh if you have wrong world models or AK's dropping on the ground when it's a sniper :(
Edy Toba Oct 12 @ 4:33pm 
Dear Spy.
I was looking for "cheats" to see the max. weapon proficiency on the guns. I was searching on google and I found that Firearms:Source 2.0.2 is out, I would really love that you upload the content of that pack.
I hope you read this and I would be happy if you do what I ask.
Bye :)
[215] STREALOK Oct 12 @ 3:04pm 
btw spy id like to mention that i have the weapons when i start a game client side.. only on the dedicated server does it not like them.