Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To do that, you would need a way to decompile your generated planet files, then edit the spawn tables per affected planet and recompile; I know of no tools capable of achieving that.
Sorry if that's entirely unrelated. I'm just utterly befuddled by what the heck happened with it, and I'm trying to think which livestock mods I have may cause issues...
I'm not sure what to say. I only can tell what I saw and did.
But I am a little curious, so I might look into how to take a log while it happens and recreate. If it is successful I'll throw it your way if you're interested.
Otherwise, thanks for you time and the details. Also I really appreciate your work with a bunch of other mods. So thank you very much for that also!
do you have any examples of mods that would, off hand?
I'm struggling to imagine. I don't think I have any that modify monsters, but I do have some that change tenants