Starbound

Starbound

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Livestock Gone Wild!
   
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Jul 22, 2019 @ 8:39pm
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Livestock Gone Wild!

In 2 collections by Azure Fang
Azure Fang Server Modpack
268 items
Azure Fang's Starbound Mods
63 items
Description
No, not that kind of wild.

With this mod, all vanilla livestock have a chance to spawn in the wild. They can be safely ignored, or they can be relocated with a Relocator, giving an option for populating a farm beyond buying tons of eggs.

Livestock may be found in the following primary biomes:
Hen: Garden, Forest, Savannah
Mooshi: Garden, Forest, Savannah
Fluffalo: Snow, Tundra, Jungle
Ice Fluffalo: Tundra, Snow
Fire Fluffalo: Scorched, Desert
Poison Fluffalo: Jungle, Alien
Electric Fluffalo: Desert, Alien
Robot Hen: Scorched, Desert

As with most spawn mods, planets generated before subscribing to this mod will not spawn farm animals. Deleting the planet files (or deleting your entire universe, naturally) will be enough to allow fresh spawns.

This mod is not unsubscribe safe!
In order to get the animals to spawn without persistence (and thus without eventually flooding planets with unkillable livestock) and without repacking the assets as new monsters, new spawn groups had to be assigned. Any relocated animals will work fine after unsubscribing, but any planets of the listed biomes generated after subscribing will crash after unsubscribing. Deleting affected planets will reset their spawn tables and allow them to function normally, though you will lose any changes to those planets.
37 Comments
Azure Fang  [author] Aug 29, 2021 @ 11:18am 
@Twisted_Code
To do that, you would need a way to decompile your generated planet files, then edit the spawn tables per affected planet and recompile; I know of no tools capable of achieving that.
Twisted_Code Aug 29, 2021 @ 10:43am 
is there a way to remove just the null part of the spawn tables if I want to unsubscribe? Just wondering; don't see why I would need to tho as long as an update doesn't break this.
Consistently Awful Aug 7, 2021 @ 5:28pm 
OK, disregard my other comment. It was a different mod being difficult, apparently, I am just a silly goose. Thanks fer yer patience. <3
Azure Fang  [author] Aug 7, 2021 @ 5:22pm 
No. This mod does not affect eggs at all.
Consistently Awful Aug 7, 2021 @ 5:09pm 
PS: Other than this strange egg not working deal (which may not be related in the slightest), this is a great mod and something I wish was in vanilla.
Consistently Awful Aug 7, 2021 @ 5:08pm 
Here's a likely strange question. Does this mod have a chance of making vanilla livestock eggs not hatch? Cause for some reason I can't get any of my vanilla eggs to hatch. The modded ones? Totally fine, hatch as needed. But the other ones are either taking absurdly long or are just busted.

Sorry if that's entirely unrelated. I'm just utterly befuddled by what the heck happened with it, and I'm trying to think which livestock mods I have may cause issues... :slimescared:
Adenn666 Aug 6, 2021 @ 8:32am 
@Cheesey Wonder: This might help if you're trying to find your log https://community.playstarbound.com/threads/where-is-the-log-file.129960/
Zazen Aug 6, 2021 @ 2:24am 
Interesting.
I'm not sure what to say. I only can tell what I saw and did.
But I am a little curious, so I might look into how to take a log while it happens and recreate. If it is successful I'll throw it your way if you're interested.
Otherwise, thanks for you time and the details. Also I really appreciate your work with a bunch of other mods. So thank you very much for that also!
Azure Fang  [author] Aug 5, 2021 @ 10:37pm 
No, I don't have any examples. That said, this mod only patches into the existing spawn table. The way it is structured it is literally impossible for it to replace the spawn tables, which is the only way for spawns to be replaced. Additionally, the way planet generation works, if you have a planet already generated and install a creature mod, it will not affect that planet in any possible way; the moment a planet is generated, the spawn tables present at the time of generation are baked into its unique file and will accept no new creature spawns.
Zazen Aug 5, 2021 @ 10:16pm 
@Azure Fang
do you have any examples of mods that would, off hand?
I'm struggling to imagine. I don't think I have any that modify monsters, but I do have some that change tenants