Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Antichamber
   
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Modules: Regular Module
File Size
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1.969 MB
Jul 12, 2019 @ 3:23am
Jul 8, 2021 @ 2:20am
2 Change Notes ( view )

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Antichamber

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Description
A mind blowing game into a mind blowing game.
22 Comments
nasko222  [author] Feb 11, 2020 @ 12:55am 
Thanks. I uploaded that in KTANE group awhile ago. And i actually have other stuff to do so i can say i forgot about ktane :(
alpha8404 Feb 10, 2020 @ 4:06am 
Dark Heresy Jan 31, 2020 @ 2:52pm 
(I think maybe that part of the sentence might have been lost at some point, since the sentence also does not end with a period, maybe it was there initially, but removed by accident?)
Dark Heresy Jan 31, 2020 @ 2:51pm 
The cooking module actually mentions you do it by adding or subtracting the number. The antichamber module does not, it only mentions the range.
nasko222  [author] Nov 9, 2019 @ 11:51am 
It is maths. For example in cooking module. Its also like that. Its enough to mention the range and if its not to increase/decrease by certain value
Dark Heresy Nov 6, 2019 @ 1:25pm 
Might be a good idea to actually mention this in the manual. There's no way for the expert to know this.
nasko222  [author] Nov 3, 2019 @ 11:41am 
also if its 5 it doesnt become 4 cuz 5 > (1;4) so 5 - 4 = 1
nasko222  [author] Nov 3, 2019 @ 11:40am 
if its 0 it should be 4 0 is < (1;4) and u need to add 4 so it becomes 4 not 1
Dark Heresy Nov 3, 2019 @ 5:28am 
Apparently the right answer was the red gun... No Idea how you get a 4 or greater from that formula if one of the factors for multiplication is 0...
Dark Heresy Nov 3, 2019 @ 5:25am 
I have a bomb with no batteries or battery holders, the serial number is PB3EW8.
The equation's result is 0. I make this a 1 to make it between 1 and 4. Then I go through the list of conditions. I have no solved modules, so the second rule should apply. However, Blue Gun + The Highest Point fails. I think something is wrong in the calculation.