Stellaris

Stellaris

Not enough ratings
Better Orbital Bombardment - FGRaptor (2.3.3 Update)
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.002 MB
Jul 5 @ 6:08pm
Jul 13 @ 7:22pm
3 Change Notes ( view )

Subscribe to download
Better Orbital Bombardment - FGRaptor (2.3.3 Update)

Subscribed
Unsubscribe
Description
Original Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1755861816

Original mod by FGRaptor, all I did was update it for 2.3.2 by changing fg_better_bombardment_stances to add another bombing stance that I presume was added sometime between 2.3.1 and 2.3.2 (the raiding stance is triggered by a relic, so normally inaccesible).

==============
Changes made:

- Added new bombing stance added between 2.3.1 and 2.3.2 to the original mod files

- Changed ORBITAL_BOMBARDMENT_KILL_POP_COOLDOWN from 10 to 1
- This is to buff the newly added bombing stance mentioned in Specifics

- Specifics: Potential relic spoilers**
> Javorian Pox bombing modified
> Planet damage up to 1.0 (1.0, up from 20%)
> Army damage up to 300% (3.0, up from 150%)
> Kill pop chance up to 300% (3.0, up from 150%)


==============

I originally made this update for myself, so I didn't think to ask permission to update from FGRaptor(sorry bout that). So don't rate or favorite this mod, go do that for the original one instead. There's a short message to the original creator at the end of the description, so if you're FGRaptor, please check it out! c:

This is my first upload to workshop ever, so please bear that in mind. I'm no expert nor did I do rigorous testing (I checked the descriptors working and checked whether bombardment 'felt' faster than before), so please let me know if anything seems off. I'll see what I can try and do.

@FGRaptor :: Hey man, if you want the files for this update, just message me and I'd be happy to give(return?) them to you since all I did was just change the values from your mod. Kudos for the original mod.
Popular Discussions View All (1)
0
Sep 3 @ 4:55pm
Discuss Balance Here
Khyrst
< >
24 Comments
Darh Sep 5 @ 7:39pm 
After debating with friends and trying this mod for several hours, we conclude that there is nothing to do, I withdraw what has been said ... greetings, well done
Darh Sep 5 @ 5:33am 
well ... this works like this: if someone else agrees, they might be right, if they claim that what I say is wrong, leave it as it is ... I keep doing tests, in any case just it would be a very imperseptible change at 10%
Khyrst  [author] Sep 5 @ 4:31am 
@Darh : I'll look into it. I'll be sure to update the values soon.
Darh Sep 4 @ 10:18am 
only the values related to the bombing ... I think that with 10% less strength in the values would be perfect, maybe
Khyrst  [author] Sep 3 @ 4:50pm 
@Hexagoros : There are no changes made to the AI, the original files only change the values related to bombardment. Might be a mod conflict?

@Darh : Which bombardment stance do you mean?
Hexagoros Sep 2 @ 9:44pm 
Does this fix AI not being able to use any bombardment other than Light?
Medve Aug 5 @ 4:18am 
I see, then i misunderstand the mod, i tougth that every empire could use it =p
Khyrst  [author] Aug 5 @ 4:13am 
@Medve : Armageddon isn't added by this mod, it's part of the base game. It's unlocked when your empire has fanatic purifier or determined exterminator ethics. I'm not sure if there's a tech requirement, but AFAIK it's unlocked via empire policies.
Medve Aug 4 @ 5:11pm 
Where do i find this armageddon option? I have disabled all other mods and veryfied files and only have this mod active and when i start the game, but still no armageddon option :S Help please, what am i doing wrong? Do i need to research some tech?
SkyHeart_Ruins Jul 27 @ 6:50am 
Alrighty, cheers