Stellaris

Stellaris

Better Orbital Bombardment - FGRaptor (2.3.3 Update)
27 Comments
Dr.D Mar 19, 2020 @ 8:30pm 
Guys, the main mod that was linked in the description has updated to 2.6. Go use that.
ekoparker Nov 12, 2019 @ 8:22am 
Update?
Mc.turdle Oct 27, 2019 @ 12:00am 
is this updated for the new patch
Darh Sep 5, 2019 @ 7:39pm 
After debating with friends and trying this mod for several hours, we conclude that there is nothing to do, I withdraw what has been said ... greetings, well done
Darh Sep 5, 2019 @ 5:33am 
well ... this works like this: if someone else agrees, they might be right, if they claim that what I say is wrong, leave it as it is ... I keep doing tests, in any case just it would be a very imperseptible change at 10%
eichbeece  [author] Sep 5, 2019 @ 4:31am 
@Darh : I'll look into it. I'll be sure to update the values soon.
Darh Sep 4, 2019 @ 10:18am 
only the values related to the bombing ... I think that with 10% less strength in the values would be perfect, maybe
eichbeece  [author] Sep 3, 2019 @ 4:50pm 
@Hexagoros : There are no changes made to the AI, the original files only change the values related to bombardment. Might be a mod conflict?

@Darh : Which bombardment stance do you mean?
Hexagoros Sep 2, 2019 @ 9:44pm 
Does this fix AI not being able to use any bombardment other than Light?
Medve Aug 5, 2019 @ 4:18am 
I see, then i misunderstand the mod, i tougth that every empire could use it =p
eichbeece  [author] Aug 5, 2019 @ 4:13am 
@Medve : Armageddon isn't added by this mod, it's part of the base game. It's unlocked when your empire has fanatic purifier or determined exterminator ethics. I'm not sure if there's a tech requirement, but AFAIK it's unlocked via empire policies.
Medve Aug 4, 2019 @ 5:11pm 
Where do i find this armageddon option? I have disabled all other mods and veryfied files and only have this mod active and when i start the game, but still no armageddon option :S Help please, what am i doing wrong? Do i need to research some tech?
JenkoRun Jul 27, 2019 @ 6:50am 
Alrighty, cheers
eichbeece  [author] Jul 27, 2019 @ 6:41am 
@OldSkies : I haven't been able to look into that mod yet, but if it doesn't modify existing bombardment stances and only adds them there should be no problem. I'll try to look into the files as soon as I can but I think it'll be Monday at the latest :c
JenkoRun Jul 26, 2019 @ 2:58pm 
Will this interfere with Unnoficial Hive DLC: Forgotten Queens?
eichbeece  [author] Jul 13, 2019 @ 7:24pm 
@Max Overload :: I've made some balance changes to address that. Granted, it's a drastic reduction from 10 to 1, so I'm cautiously guessing it might need some fixing. If you have more ideas on balancing the Pox buffs, I'd be happy to address them. Cheers!
Max Overload Jul 13, 2019 @ 3:31am 
No worries. I found playing around in another mods files that the reason it takes several years to Pox a planet down is the 10 day cooldown after any pop dies before it's possible for another to die. It's buried in the defines.txt
eichbeece  [author] Jul 12, 2019 @ 3:51am 
Updated supported_version to 2.3.3, no changes made to actual files since there were no changes to bombardment stances! Too lazy to change the thumbnail, might change it with 2.3.4 c:
Triple M Jul 11, 2019 @ 8:57am 
thank you
Markuis Jul 11, 2019 @ 1:35am 
Good to know!
Mc.turdle Jul 11, 2019 @ 12:19am 
thanks for doing this!
eichbeece  [author] Jul 9, 2019 @ 7:45am 
@Repartiendo plomo :: I don't see any technical reason why they can't be run together as the original mod and this mod have the same files (since it's a ported update), but I'd recommend running this one only just to be safe. I've no intention to steal subscribers away from FGRaptor's mod, so if you could still have both mods subscribed that'd be much appreciated!
eichbeece  [author] Jul 9, 2019 @ 7:45am 
Sorry to both Max Overload and Repartiendo plomo; life kept me away from Steam for a good while.

@Max Overload :: FGRaptor's modifications to the original bombing stances were basically doubling (more or less) the original modifiers, which is what I did for Javorian Pox as well. IIRC the planet damage is 50% (up from original 20%) and army damage is 250% (up from 150%). Kill pop chance was left at default 150%. I'm a dunce at making balance changes, so if you have any good ideas for Javorian Pox, I'd be happy to listen.

As for the in-game description, I was looking to make new changes to the English localization but wasn't able to find the flavor text for Javorian Pox in the base files. If you have the current in-game description for the Pox, I'd be more than happy to look into the files once more and make the localization changes!
Markuis Jul 8, 2019 @ 5:58am 
Does the mod require the original too?
Max Overload Jul 7, 2019 @ 2:38pm 
Where there changes to upgrade the new Javorian Pox stance too? It's description in-game hasn't changed.
eichbeece  [author] Jul 7, 2019 @ 6:23am 
@pticepoezd Just checked the beta patch notes; seeing as there are no changes made to bombing stances, I'm sure this will work as is. If there are any issues, please tell!
pticepoezd Jul 7, 2019 @ 2:11am 
up to beta pls