Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Qin (Please read description)
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Tags: mod, Campaign
File Size
Posted
Updated
266.824 MB
Jul 2, 2019 @ 12:29pm
Jul 16, 2019 @ 7:38am
7 Change Notes ( view )

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Qin (Please read description)

Description
Hello everyone,

I have not worked on this mod since release, or have plans to work on it as I no longer have time to mod.

If someone out there wishes to make any fixes to this mod for bugs, or issues or make improvements, feel free. But please credit the people below in the credits, as many of these assets are not mine, and I have just reworked them.

Thank you for playing with this mod!

====


This mod adds a Chinese faction, called 'Qin', into the Grand Campaign.

This is my attempt to make three old China-based mods, long without updates, work by incorporating their content and polishing it. Their main aim was to add a Chinese faction into the Grand Campaign. This mod in no way attemts to strive for historical accuracy. I just wanted to polish up the old Qin mods and make playing with them fun.

Features:

-A Qin faction at the eastern edge of the Grand Campaign map, bordering the south of Bactria. Bactria is a starting trade partner.
-An army roster characterised by armour-piercing weapons and anti-cavalry warfare. Although the Qin start off with a more defensive set of units, the roster selection becomes more versatile as more buildings are unlocked via research.
-Several new technologies that aim to make technological progression more rewarding and fun by differentiating them from the rest of the factions.
-The buildings on the campaign map have been given a re-skin. There is also a unique Chinese building model for the settlement and palace building chains.
-A few goodies here and there.

Issues, Limitations and Bugs:

If anyone knows how to figure out below how to fix or deal with these issues, please let me know and I will update the mod right away.

-No campaign map voices. I have not figured out how to give campaign map voices to units without breaking the culture/subculture system. Battle map voices work fine.
-No custom unit voices/Chinese sounding voices. I'm not sure any Rome 2 mod has been able to accomplish modding unit voices.
-No custom settlement architecture. When battling in a Qin settlement that has been built with Qin buildings, the architecture will be Roman.
-Female family characters have been set to use Eastern models. I don't know of any Asian models that could work here.
-No custom agent models on the map. Any attempt to re-use campaign map models for generals as agents results in a T-Pose.
-Trait sets are re-used from vanilla agents and generals, along with the historical descriptions for units and technologies.
-Victory conditions are largely duplicates of Bactria's. I don't have the energy to both design and implement a new set of missions for Qin at the time of publishing this. If someone wants to design a storyline of missions for this mod, message me with details and I would be happy to implement it and give credit.
-Some family members, like the starting character's wife, tend to die early for some reason.
-Naval units just use generic ships. It has been untouched from the original mods.

Compatibility:

This mod is incompatible with any mod that modifies the startpos.esf file. I have not tested compatibility with mods that make smaller changes to the game's systems.

Credits:


OldFox and Wiid, creators of the original Qin and Kessen mods: here, and here.
Emperor, creator of the Qin Content Pack mod
Magnar, writer of several modding resources[forums.totalwar.com]
Secosatarian (for getting names to work)[forums.totalwar.com]
VINC.XXIII (for getting names to work)[www.twcenter.net]
All the contributors of this thread, for getting the Qin mod to actually appear in Custom Battles after the recent update.[www.twcenter.net]
All the contributors of this thread, for helping me understand how to get Victory Conditions to work.[www.twcenter.net]
Ahiga, for showing how to change texture files manually in a hex editor.[www.twcenter.net] It took me a while to figure out that entering a period in the 'decoded text' is not the same as entering '00' in raw hex data.
GrudgeNL, for indicating how to make new projectiles.[www.twcenter.net]
166 Comments
peterpepe92 May 30 @ 3:31am 
hello, I have a problem, the mod can be started, but in a big campaign, when choosing a faction, it is not possible to select the Qin faction, not even in the selection, all the others are there (they can't even be shown in the area as shown in the picture number 2), but loading the old save is possible
Is it because of the new update?
猫星人 May 6 @ 8:19pm 
我需要使用你的文件。。。你是中国人么:steammocking:
AbbaEnclave Nov 10, 2023 @ 3:01am 
this still being worked on?
pongpat Aug 8, 2023 @ 10:22am 
DFGDFG
SenC Jun 28, 2023 @ 7:20pm 
man
this crossbow is awesome!!
I wish it could be another single mod with these crossbow infantries.
csepedani Feb 13, 2023 @ 3:44am 
I lose 500 gold every reload.
Reload = 400-500 gold minus / turn (only once per turn)
Reload punish? Is this intentional? or download it again?
Aegi Nov 13, 2022 @ 2:11pm 
Me: Mom. I want Total War 3 Kingdoms
Mom: We have Total War 3 Kingdoms at home
3 Kingdoms at home
随风而逝的波函数 Sep 21, 2022 @ 4:59am 
做得还行,就是投石机的爆裂弹把敌人打残后有时该敌人会锁血,任何伤害无法对其造成伤害
Aechcylous Apr 24, 2022 @ 7:36am 
How exactly do I recruit Qin units? All I see are western Units from the Infantry Quarters building
icedknife Apr 13, 2022 @ 7:16am 
Great mod, ty!