Surviving Mars

Surviving Mars

150 ratings
Infobar More Info
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
49.149 KB
Jun 19, 2019 @ 12:50pm
Oct 16, 2023 @ 9:37am
50 Change Notes ( view )

Subscribe to download
Infobar More Info

In 3 collections by ChoGGi
ChoGGi's Mods
21 items
ChoGGi's Mods: QoL
176 items
ChoGGi's Mods: UI
80 items
Description
Want to know if your battery storage will last the night? See how many resources are remaining in occupied deposits. Curious why you keep getting a "not enough power" warning even though capacity is full?


Resource tooltips:
Stored Resources Remaining Time: Estimate of time till consumption + maintenance overtake production + stored.
N/A means you have more production than consumption.
Maintenance: Amounts reflect benefits of nearby Triboelectric Scrubbers.
Deposit remaining amount added to resources (shows how much is left in occupied deposits).

Grid (air/water/elec) tooltips:
Removes the sum totals, and shows info for all individual grids (see mod options to split grids).
I merged some lines, removed the header, and split air/water to reduce vertical space.
(I'm using electricity for the text, but the below applies to all three grid resource tooltips)
Production/Max production: Amount of power the grid is producing/Maximum power the grid can produce (stuff can throttle based on demand).
Capacity/Consumption: Battery storage total capacity/Current demand levels.
Storage/Max output: Amount of electricity in battery storage/Hourly battery storage output.
Storage Remaining Time: Amount of time you can sustain your current power requirements.

Research tooltip:
Research per Sol: Total points per Sol.
Research Remaining Time: Time left for current research.
Outsourcing Remaining Time: Time left till you can outsource again.

Food:
MAX Food Consumption: Current max food consumption (daily): 0.2 for each colonist (0.4 for gluttons).

Drones:
Right-click Drones icon to cycle through all borked drones (also adds count):
Malfunctioned Drones: NoBattery, Malfunction, Freeze, Dead, WaitingCommand (orphaned).
Shuttles Max/Total/Current: Max shuttles that can be built / Shuttles that are built (flying+in hub) / Shuttles flying.

Jobs:
On the end of the spec counts is the count of vacant workplace slots.

Colonists:
On the end of the age/nationality are percentage counts (rounded).



Mod Options:
Aggregated info: Show sum totals instead of individual grids (skip grid options ignored if enabled).
Skip Grid 0: Grids with production+consumption = 0 (doesn't skip grids that aren't producing due to throttle).
Skip Grid 1: Grids that only have a single bld (sensor towers).
Skip Grid X: Grids that only have X amount of buildings (for smaller clusters, like a concrete "hub", 0 to disable).
Deposit Remaining Warning: Show warning notification when surface resource deposits (all of a single type) are below X amount (0 to disable).
Rollover Size: Game default is 45, if you want the tooltips wider use this.
Disable Transparency: Disable transparency of Infobar.
Always Show Remaining: Keep showing remaining amount of resources instead of N/A when prod over consump (time formatting only shows hours for neg numbers, this game uses 24 per Sol).
Enable Mod: Disable mod without having to see missing mod msg (still adds some text to certain tooltips).


Suggestions of info you'd like to see?
56 Comments
Raphx Feb 18, 2024 @ 12:25am 
ok thanks
ChoGGi  [author] Feb 17, 2024 @ 3:09pm 
I use in-game text where I can, so it'll mostly work on whatever lang you use.
Raphx Feb 17, 2024 @ 12:49pm 
is this mod compatible in all language or juste englich please?
The Tempted Man Oct 8, 2023 @ 3:38pm 
If the check works like: If there is a new deposit, then show notifiactio nif not do nothing, then from purely performance point of view, less taxing is checking every day.
ChoGGi  [author] Oct 8, 2023 @ 11:03am 
I have it set to check on new hour, but maybe new day would be better either way?
The Tempted Man Oct 8, 2023 @ 3:28am 
thanks
ChoGGi  [author] Oct 7, 2023 @ 11:23am 
v3.2
Resource warning msg is now a notification.
The Tempted Man Oct 7, 2023 @ 3:25am 
Yes, you reach that threshold, then it simply will remind you every 10 seconds, so you need to turn off the mod, clear the deposit, enable it and so forth in a loop. Thank you for your time!
ChoGGi  [author] Oct 6, 2023 @ 5:49pm 
Deposit Remaining Warning?
I'll see about making it less less annoying :)
The Tempted Man Oct 6, 2023 @ 5:26am 
can't the message ismply appear once, insteado every 10 second spam?