Transport Fever

Transport Fever

79 ratings
New Streets by MJ1989
   
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Scenario: Europe, USA
Track/Street: Street
File Size
Posted
7.708 MB
May 12, 2019 @ 10:03pm
1 Change Note ( view )

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New Streets by MJ1989

Description
Hey Everyone,

Tired of all your cities looking the same? Use these new roads to give each one some character.

Define historic districts with cobblestone streets, make back alleys out of sandstone or highlight important roads in vibrant red brick!

Features:
Nine new roads with detailed textures.
Sandstone Brick: Small, Medium, Large.
Red Brick: Small, Medium, Large
Cobblestone: Small, Medium, Large

Specs:
All costs and speed limits identical to vanilla roads.

Credits:
LUA Coding: MJ1989C
Textures: Original from PMS187s and altered by MJ1989C

Enjoy!

11 Comments
77cruton77 May 19, 2019 @ 1:48pm 
@MJ1989C Thanks very much for the response and added to my games :)
MJ1989C  [author] May 16, 2019 @ 9:00pm 
@77cryton77 They absolutely have tram and bus lines :-)
77cruton77 May 16, 2019 @ 3:03pm 
Can you install tram/ bus lines in the streets? Love the look of them but they need to have tram lines for them to be worth downloading for me
rb58nl May 15, 2019 @ 5:25am 
Ive been requesting like for ever now....I would like to see roads that have the tram line in the center of the road (ex.5 lane street) with a separate piece of road for a high floor tram stop.. Do you think you can make something like that?
captain403 May 13, 2019 @ 9:42pm 
Excellent. Subbed.
MJ1989C  [author] May 13, 2019 @ 9:31pm 
@captain403 & @Dingbat - correct, the AI wont use these, so you don't have to worry about towns looking mishmashed!
Jessie101gaming May 13, 2019 @ 11:35am 
AHHH! YES! one question, do these have extra road types? like 8 lane roads?
Dingbat May 13, 2019 @ 7:48am 
@captain403 - If this is anything like the road history road pack, it won't overwrite them but it also won't use them automatically (it will still use vanilla roads) so you have to manually update any new roads the AI places.
captain403 May 13, 2019 @ 6:47am 
How does the town expansion AI handle these? No good using these is it is just gonna over-wright them.
Bastien May 13, 2019 @ 3:10am 
Really very nice work